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authorLiMCrosS <limcross@gmail.com>2012-02-21 01:21:21 -0200
committerLiMCrosS <limcross@gmail.com>2012-02-21 01:21:21 -0200
commit1ef08010371b3729a27958d82a4b82c793fc9ea4 (patch)
tree8707a47b7835142b13134dc8be8cbd961e21577c /src
parent16818d754885e34ac1c7818591232909b238a604 (diff)
Core/World: WorldStates must be loaded before Conditions
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/World/World.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 8176b9dc23e..59f5508149d 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1590,6 +1590,9 @@ void World::SetInitialWorldSettings()
sLog->outString("Loading Creature Formations...");
FormationMgr::LoadCreatureFormations();
+ sLog->outString("Loading World States..."); // must be loaded before battleground, outdoor PvP and conditions
+ LoadWorldStates();
+
sLog->outString("Loading Conditions...");
sConditionMgr->LoadConditions();
@@ -1717,9 +1720,6 @@ void World::SetInitialWorldSettings()
sTicketMgr->Initialize();
- sLog->outString("Loading World States..."); // must be loaded before battleground and outdoor PvP
- LoadWorldStates();
-
///- Initialize Battlegrounds
sLog->outString("Starting Battleground System");
sBattlegroundMgr->CreateInitialBattlegrounds();