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authorraczman <none@none>2009-05-24 20:57:59 +0200
committerraczman <none@none>2009-05-24 20:57:59 +0200
commit1efdaa89601f5b617b6abfc8b023ccac8e915ff6 (patch)
treeb28a95286d6c9c79acf66cc6e39b1ec6d75ca5ba /src
parent9f5f0159f808c52443331c0dfd8cb53779184c9a (diff)
Fix commit 1509 that made it unable to speak with neutral NPCs.
At the same time, it is still not possible to exploit with cheating tool. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/ObjectAccessor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 5be6258b1fd..6f0fd2af1f2 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -97,7 +97,7 @@ ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint3
if(!player.CanInteractWithNPCs(!unit->isSpiritService()))
return NULL;
- if(!player.IsFriendlyTo(unit))
+ if(player.IsHostileTo(unit))
return NULL;
// appropriate npc type