diff options
author | raczman <none@none> | 2009-05-24 20:57:59 +0200 |
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committer | raczman <none@none> | 2009-05-24 20:57:59 +0200 |
commit | 1efdaa89601f5b617b6abfc8b023ccac8e915ff6 (patch) | |
tree | b28a95286d6c9c79acf66cc6e39b1ec6d75ca5ba /src | |
parent | 9f5f0159f808c52443331c0dfd8cb53779184c9a (diff) |
Fix commit 1509 that made it unable to speak with neutral NPCs.
At the same time, it is still not possible to exploit with cheating tool.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/ObjectAccessor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp index 5be6258b1fd..6f0fd2af1f2 100644 --- a/src/game/ObjectAccessor.cpp +++ b/src/game/ObjectAccessor.cpp @@ -97,7 +97,7 @@ ObjectAccessor::GetNPCIfCanInteractWith(Player const &player, uint64 guid, uint3 if(!player.CanInteractWithNPCs(!unit->isSpiritService())) return NULL; - if(!player.IsFriendlyTo(unit)) + if(player.IsHostileTo(unit)) return NULL; // appropriate npc type |