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authorjackpoz <giacomopoz@gmail.com>2020-11-21 16:33:00 +0100
committerShauren <shauren.trinity@gmail.com>2022-03-01 22:49:22 +0100
commit20e96eead469639af43c47c892bfe75027a7399e (patch)
treeeaf5f2b39b6ea6f2c3ef94a582946cc20cf45692 /src
parent2319a99d875cd17a1c26ccc756bae73e2faef327 (diff)
Core/Player: Adjust fall damage log
Move fall damage log to "entities.player.falldamage" category and include the usual debug info (cherry picked from commit 5270ff58daf31ce10919d9da53e09f494956a5f2)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 32f13ced1f3..95b64c80410 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -26838,7 +26838,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
}
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
- TC_LOG_DEBUG("entities.player", "FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.jump.fallTime, height, damage, safe_fall);
+ TC_LOG_DEBUG("entities.player.falldamage", "FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d\nPlayer debug info:\n%s", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.jump.fallTime, height, damage, safe_fall, GetDebugInfo().c_str());
}
}
}