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authorMachiavelli <machiavelli.trinity@gmail.com>2013-08-30 00:05:57 +0100
committerMachiavelli <machiavelli.trinity@gmail.com>2013-08-30 00:05:57 +0100
commit213998e2d7ad90965ac7f305dfe92473c0de529c (patch)
treeac15f42683948f0cce6a6b32ad53309c5fef36fe /src
parent9346695129a235db947047090321835900444652 (diff)
Core/NetworkIO: Allow CMSG_CHAR_ENUM after char creation and char deletion
Perhaps these calls could be better placed but it's a matter of trial and error to see what is most effective.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index aa766d5b1ac..79d5c22e6a2 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -681,6 +681,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
data << uint8(CHAR_CREATE_SUCCESS);
SendPacket(&data);
+ AntiDOS.AllowOpcode(CMSG_CHAR_ENUM, true);
std::string IP_str = GetRemoteAddress();
TC_LOG_INFO(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow());
sScriptMgr->OnPlayerCreate(&newChar);
@@ -757,6 +758,8 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
WorldPacket data(SMSG_CHAR_DELETE, 1);
data << uint8(CHAR_DELETE_SUCCESS);
SendPacket(&data);
+
+ AntiDOS.AllowOpcode(CMSG_CHAR_ENUM, true);
}
void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)