diff options
author | Shocker <shocker@freakz.ro> | 2013-01-24 06:24:03 +0200 |
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committer | Shocker <shocker@freakz.ro> | 2013-01-24 06:24:03 +0200 |
commit | 2169c644b9a5b768d2291061f5bb2276d426b6e1 (patch) | |
tree | 607c35cd90873a73f77412828e88610b7065e566 /src | |
parent | b1cdb5bb68f4eb7e99f3cdd308d07877d4ded09d (diff) |
Core/Spells: Actually remove code for dispel effects check (ref bff076bd2ae3ae091390989276b8a31ab7acfcfe)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 14 |
1 files changed, 0 insertions, 14 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 507e755ce9d..2619ef0eeb6 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5068,20 +5068,6 @@ SpellCastResult Spell::CheckCast(bool strict) } } - // Updated 4.3.4. Dispel effects can always be cast (even when there's nothing to dispel). - /* - if (!hasNonDispelEffect && !hasDispellableAura && dispelMask && !IsTriggered()) - { - if (Unit* target = m_targets.GetUnitTarget()) - { - DispelChargesList dispelList; - target->GetDispellableAuraList(m_caster, dispelMask, dispelList); - if (dispelList.empty()) - return SPELL_FAILED_NOTHING_TO_DISPEL; - } - } - */ - for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { // for effects of spells that have only one target |