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authorShocker <shocker@freakz.ro>2013-01-24 06:24:03 +0200
committerShocker <shocker@freakz.ro>2013-01-24 06:24:03 +0200
commit2169c644b9a5b768d2291061f5bb2276d426b6e1 (patch)
tree607c35cd90873a73f77412828e88610b7065e566 /src
parentb1cdb5bb68f4eb7e99f3cdd308d07877d4ded09d (diff)
Core/Spells: Actually remove code for dispel effects check (ref bff076bd2ae3ae091390989276b8a31ab7acfcfe)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 507e755ce9d..2619ef0eeb6 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5068,20 +5068,6 @@ SpellCastResult Spell::CheckCast(bool strict)
}
}
- // Updated 4.3.4. Dispel effects can always be cast (even when there's nothing to dispel).
- /*
- if (!hasNonDispelEffect && !hasDispellableAura && dispelMask && !IsTriggered())
- {
- if (Unit* target = m_targets.GetUnitTarget())
- {
- DispelChargesList dispelList;
- target->GetDispellableAuraList(m_caster, dispelMask, dispelList);
- if (dispelList.empty())
- return SPELL_FAILED_NOTHING_TO_DISPEL;
- }
- }
- */
-
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
{
// for effects of spells that have only one target