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authormaximius <none@none>2009-11-01 01:35:54 -0800
committermaximius <none@none>2009-11-01 01:35:54 -0800
commit218e81d4dc39a4209c3f836e36e7c1131f8a5c6f (patch)
treebffabf764f61b3aca248efb0747a22a33ca99da8 /src
parent037d69cc043acb093e4dd3b6f03f7024400181cf (diff)
*Typo correction, fixes *nix build, thanks alex_1983
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index aa4faee20a5..655184dcea2 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -7358,7 +7358,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32
if (!target || !target->isAlive() || target == this)
return;
- for (UINT8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
+ for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
{
// If usable, try to cast item spell
if (Item * item = GetItemByPos(INVENTORY_SLOT_BAG_0,i))