diff options
author | maximius <none@none> | 2009-11-01 01:35:54 -0800 |
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committer | maximius <none@none> | 2009-11-01 01:35:54 -0800 |
commit | 218e81d4dc39a4209c3f836e36e7c1131f8a5c6f (patch) | |
tree | bffabf764f61b3aca248efb0747a22a33ca99da8 /src | |
parent | 037d69cc043acb093e4dd3b6f03f7024400181cf (diff) |
*Typo correction, fixes *nix build, thanks alex_1983
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index aa4faee20a5..655184dcea2 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -7358,7 +7358,7 @@ void Player::CastItemCombatSpell(Unit *target, WeaponAttackType attType, uint32 if (!target || !target->isAlive() || target == this) return; - for (UINT8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) + for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i) { // If usable, try to cast item spell if (Item * item = GetItemByPos(INVENTORY_SLOT_BAG_0,i)) |