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authorKillyana <morphone1@gmail.com>2017-07-22 09:09:16 +0200
committerKillyana <morphone1@gmail.com>2017-07-22 09:09:16 +0200
commit21b03e7d9bc9165f5e0cf4fbdc5bd9b1534dbcd7 (patch)
tree3af4ce393faa0f732b95fd572e1ec42f3fb0e108 /src
parent331e463de83e4ea13935773f992b32733272d263 (diff)
Core/Npc: Remove bytes1 once the npc start a combat
Closes #16832 By Rushor
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 3e236c7266f..b27bd26f143 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -5883,8 +5883,9 @@ bool Unit::Attack(Unit* victim, bool meleeAttack)
creature->SendAIReaction(AI_REACTION_HOSTILE);
creature->CallAssistance();
- // Remove emote state - will be restored on creature reset
+ // Remove emote state and bytes - will be restored on creature reset
SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ SetUInt32Value(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_STAND);
}
// delay offhand weapon attack to next attack time