diff options
author | megamage <none@none> | 2009-05-14 11:44:27 -0500 |
---|---|---|
committer | megamage <none@none> | 2009-05-14 11:44:27 -0500 |
commit | 22b082519ee4c2edd33dc1dfdf58366a0a250cca (patch) | |
tree | dd7e680a4542a72b594ce7bcc2ab8c66e2c2537c /src | |
parent | 9aab3899376258c09b7caab7743494495b6374a1 (diff) |
Backed out changeset: 7dcbf5239f55
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Unit.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index f142ea623a5..95547b68621 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2767,9 +2767,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) { WeaponAttackType attType = BASE_ATTACK; - // Check damage class instead of attack type to correctly handle judgements - // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class - if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) + if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && IsRangedWeaponSpell(spell)) attType = RANGED_ATTACK; // bonus from skills is 0.04% per skill Diff @@ -2811,7 +2809,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) return SPELL_MISS_NONE; // Ranged attack cannot be parry/dodge only deflect - if (attType == RANGED_ATTACK) + // Check damage class instead of attack type to correctly handle judgements + // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class + if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) { // only if in front if (pVictim->HasInArc(M_PI,this)) |