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authorjackpoz <giacomopoz@gmail.com>2019-02-06 19:32:31 +0100
committerShauren <shauren.trinity@gmail.com>2021-11-23 22:28:28 +0100
commit23489568db3cbb32f1be8c88fb02fab316fd1b28 (patch)
treefda9c04d3ca8add194e1f6d7b12fbd8995b2833c /src
parentcefd1f94d71c67d7c74e50c0ae1a8ed873ddc9bd (diff)
Core/MMaps: Fix infinite loop in Detour
Fix an infinite loop in Detour happening in Dalaran Sewers. This is more of an emergency patch until we figure out why dtNodes have a circular reference (A -> B -> C -> A) happening quite often in this place (cherry picked from commit c8ec2dd95d07e3eec00027cdb9605529a49d6475)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/PathGenerator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index cb3ecd2cc0e..c9dd1647268 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -395,7 +395,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con
// this is probably an error state, but we'll leave it
// and hopefully recover on the next Update
// we still need to copy our preffix
- TC_LOG_ERROR("maps", "%s's Path Build failed: 0 length path", _sourceUnit->GetGUID().ToString().c_str());
+ TC_LOG_ERROR("maps", "Path Build failed\n%s", _sourceUnit->GetDebugInfo().c_str());
}
TC_LOG_DEBUG("maps", "++ m_polyLength=%u prefixPolyLength=%u suffixPolyLength=%u \n", _polyLength, prefixPolyLength, suffixPolyLength);