diff options
author | megamage <none@none> | 2009-05-21 17:19:10 -0500 |
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committer | megamage <none@none> | 2009-05-21 17:19:10 -0500 |
commit | 239919abb2036c7cd56ecbc4003dd39a03b09830 (patch) | |
tree | 4aa5bf5e65c30b51bc62b3fbda8652a2bc322dfc /src | |
parent | 67255e536b4091e363df2276676fe5c1241c1cc4 (diff) |
*Check reactstate in UpdateVictim.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp | 2 | ||||
-rw-r--r-- | src/bindings/scripts/scripts/zone/naxxramas/boss_noth.cpp | 2 | ||||
-rw-r--r-- | src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp | 2 | ||||
-rw-r--r-- | src/game/CreatureAI.cpp | 13 | ||||
-rw-r--r-- | src/game/CreatureAI.h | 1 |
5 files changed, 5 insertions, 15 deletions
diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp index dad6fc9e0ee..6b0d5cf65fe 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_gothik.cpp @@ -202,7 +202,7 @@ struct TRINITY_DLL_DECL boss_gothikAI : public BossAI void UpdateAI(const uint32 diff) { - if(!UpdateVictimByReact() || !CheckInRoom()) + if(!UpdateVictim() || !CheckInRoom()) return; events.Update(diff); diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_noth.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_noth.cpp index 3299ab85c42..1ab7c5e3334 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_noth.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_noth.cpp @@ -128,7 +128,7 @@ struct TRINITY_DLL_DECL boss_nothAI : public BossAI void UpdateAI(const uint32 diff) { - if(!UpdateVictimByReact() || !CheckInRoom()) + if(!UpdateVictim() || !CheckInRoom()) return; events.Update(diff); diff --git a/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp b/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp index 9bfb98cab43..4591ea9bbd1 100644 --- a/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp +++ b/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp @@ -171,7 +171,7 @@ struct TRINITY_DLL_DECL boss_sapphironAI : public BossAI if(!phase) return; - if(!UpdateVictimByReact() || !CheckInRoom()) + if(!UpdateVictim() || !CheckInRoom()) return; events.Update(diff); diff --git a/src/game/CreatureAI.cpp b/src/game/CreatureAI.cpp index 465d67ded20..e9970071f23 100644 --- a/src/game/CreatureAI.cpp +++ b/src/game/CreatureAI.cpp @@ -134,12 +134,12 @@ bool CreatureAI::UpdateVictimWithGaze() return me->getVictim(); } -bool CreatureAI::UpdateVictimByReact() +bool CreatureAI::UpdateVictim() { if(!me->isInCombat()) return false; - if(me->HasReactState(REACT_AGGRESSIVE)) + if(!me->HasReactState(REACT_PASSIVE)) { if(Unit *victim = me->SelectVictim()) AttackStart(victim); @@ -154,15 +154,6 @@ bool CreatureAI::UpdateVictimByReact() return true; } -bool CreatureAI::UpdateVictim() -{ - if(!me->isInCombat()) - return false; - if(Unit *victim = me->SelectVictim()) - AttackStart(victim); - return me->getVictim(); -} - bool CreatureAI::_EnterEvadeMode() { if(me->IsInEvadeMode() || !me->isAlive()) diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index 6a639be74bb..d9d437c936c 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -71,7 +71,6 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI Creature * const m_creature; bool UpdateVictim(); - bool UpdateVictimByReact(); bool UpdateVictimWithGaze(); void SelectNearestTarget(Unit *who); |