diff options
| author | Matan Shukry <matanshukry@gmail.com> | 2021-02-23 01:16:02 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-23 00:16:02 +0100 |
| commit | 23aa13257a0af0143651f48ac3af65435ba9f346 (patch) | |
| tree | 93d26767022c0dba132107f3078a2ae401ec1f52 /src | |
| parent | 4302f2ba9592af1d274a3cf6c1817cb9c3fbe7c9 (diff) | |
Core/Spells: Fixed spells using SPELL_EFFECT_POWER_BURN not working when combined with other effect types that hit other units and power burn hits caster (#26097)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 10 |
1 files changed, 0 insertions, 10 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 3bd414dc378..3f26b7ca31e 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5390,16 +5390,6 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint break; } - case SPELL_EFFECT_POWER_BURN: - case SPELL_EFFECT_POWER_DRAIN: - { - // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects) - if (m_caster->GetTypeId() == TYPEID_PLAYER) - if (Unit* target = m_targets.GetUnitTarget()) - if (target != m_caster && target->GetPowerType() != Powers(effect->MiscValue)) - return SPELL_FAILED_BAD_TARGETS; - break; - } case SPELL_EFFECT_CHARGE: { if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_AURAS) && m_caster->HasUnitState(UNIT_STATE_ROOT)) |
