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authorMatan Shukry <matanshukry@gmail.com>2021-02-23 01:16:02 +0200
committerGitHub <noreply@github.com>2021-02-23 00:16:02 +0100
commit23aa13257a0af0143651f48ac3af65435ba9f346 (patch)
tree93d26767022c0dba132107f3078a2ae401ec1f52 /src
parent4302f2ba9592af1d274a3cf6c1817cb9c3fbe7c9 (diff)
Core/Spells: Fixed spells using SPELL_EFFECT_POWER_BURN not working when combined with other effect types that hit other units and power burn hits caster (#26097)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Spells/Spell.cpp10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 3bd414dc378..3f26b7ca31e 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -5390,16 +5390,6 @@ SpellCastResult Spell::CheckCast(bool strict, uint32* param1 /*= nullptr*/, uint
break;
}
- case SPELL_EFFECT_POWER_BURN:
- case SPELL_EFFECT_POWER_DRAIN:
- {
- // Can be area effect, Check only for players and not check if target - caster (spell can have multiply drain/burn effects)
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- if (Unit* target = m_targets.GetUnitTarget())
- if (target != m_caster && target->GetPowerType() != Powers(effect->MiscValue))
- return SPELL_FAILED_BAD_TARGETS;
- break;
- }
case SPELL_EFFECT_CHARGE:
{
if (!(_triggeredCastFlags & TRIGGERED_IGNORE_CASTER_AURAS) && m_caster->HasUnitState(UNIT_STATE_ROOT))