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authorariel- <ariel-@users.noreply.github.com>2017-01-20 01:16:51 -0300
committerariel- <ariel-@users.noreply.github.com>2017-01-20 01:17:18 -0300
commit23f76b563f3002e1557eb5dd75e0d26bd22357ab (patch)
tree22f7ddfb091972afc2b7a2125b1a2e3528a4b094 /src
parent93559450ce05b817b1ede54261158177a490bf3a (diff)
Core/Spell: remove duplicated SPELL_AURA_MOD_DEBUFF_RESISTANCE handling.
Each spell had two rolls in which it could be resisted, effectively adding to the resist chance. Closes #7406
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
-rw-r--r--src/server/game/Spells/Spell.cpp9
2 files changed, 1 insertions, 10 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 9ec729f741e..eefed9e97e4 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2603,7 +2603,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo
// Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
HitChance += int32(m_modSpellHitChance * 100.0f);
- RoundToInterval(HitChance, 100, 10000);
+ RoundToInterval(HitChance, 0, 10000);
int32 tmp = 10000 - HitChance;
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index eeb6dd68e80..d2612ba1bdf 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2537,15 +2537,6 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
{
if (unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber, m_caster))
effectMask &= ~(1 << effectNumber);
- else if (m_spellInfo->Effects[effectNumber].IsAura() && !m_spellInfo->IsPositiveEffect(effectNumber))
- {
- int32 debuff_resist_chance = unit->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, static_cast<int32>(m_spellInfo->Dispel));
- if (debuff_resist_chance > 0 && roll_chance_i(debuff_resist_chance))
- {
- effectMask &= ~(1 << effectNumber);
- returnVal = SPELL_MISS_RESIST;
- }
- }
}
}