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authorille <ille@ille>2012-11-03 15:31:14 +0100
committerille <ille@ille>2012-11-03 15:31:14 +0100
commit2450f4ea561904c7fec776569124007d415e1b31 (patch)
tree2e117ac86964113e62a2f75e5bbd3443f2a89bd2 /src
parente587d8c1afdf28e62bb51accdc57d3f1c405fa4a (diff)
fishing: set respawntime to now when cant loot, for correct despawn of bobber
removegameobject from player instead cancel spell, for correct remove of fishing aura
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 3b3120d1cf9..214df2672cb 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -359,7 +359,7 @@ void GameObject::Update(uint32 diff)
Unit* caster = GetOwner();
if (caster && caster->GetTypeId() == TYPEID_PLAYER)
{
- caster->FinishSpell(CURRENT_CHANNELED_SPELL);
+ caster->ToPlayer()->RemoveGameObject(this, false);
WorldPacket data(SMSG_FISH_ESCAPED, 0);
caster->ToPlayer()->GetSession()->SendPacket(&data);
@@ -1360,6 +1360,8 @@ void GameObject::Use(Unit* user)
player->SendLoot(GetGUID(), LOOT_FISHING);
}
// TODO: else: junk
+ else
+ m_respawnTime = time(NULL);
break;
}