diff options
| author | funjoker <torti-esser@web.de> | 2019-08-01 21:52:13 +0200 |
|---|---|---|
| committer | Treeston <treeston.mmoc@gmail.com> | 2019-08-01 21:52:13 +0200 |
| commit | 245b6db2025510830d7569bd51e9a7e885443a13 (patch) | |
| tree | 89fcae3dc797af0f11a9bcc6f6b5ceb3e9ee99ca /src | |
| parent | dc1cddf3bb4fed66e514573ba22f8e2f1558b0f9 (diff) | |
Core/Loot: Fix setting UNIT_FLAG_LOOTING (PR #23666)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4712097e650..ab12bb291ac 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -8666,7 +8666,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type, bool aeLooting/* = fa m_AELootView[loot->GetGUID()] = guid; if (loot_type == LOOT_CORPSE && !guid.IsItem()) - SetUnitFlags(UNIT_FLAG_LOOTING); + AddUnitFlag(UNIT_FLAG_LOOTING); } else SendLootError(loot->GetGUID(), guid, LOOT_ERROR_DIDNT_KILL); |
