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authorfunjoker <torti-esser@web.de>2019-08-01 21:52:13 +0200
committerTreeston <treeston.mmoc@gmail.com>2019-08-01 21:52:13 +0200
commit245b6db2025510830d7569bd51e9a7e885443a13 (patch)
tree89fcae3dc797af0f11a9bcc6f6b5ceb3e9ee99ca /src
parentdc1cddf3bb4fed66e514573ba22f8e2f1558b0f9 (diff)
Core/Loot: Fix setting UNIT_FLAG_LOOTING (PR #23666)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 4712097e650..ab12bb291ac 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -8666,7 +8666,7 @@ void Player::SendLoot(ObjectGuid guid, LootType loot_type, bool aeLooting/* = fa
m_AELootView[loot->GetGUID()] = guid;
if (loot_type == LOOT_CORPSE && !guid.IsItem())
- SetUnitFlags(UNIT_FLAG_LOOTING);
+ AddUnitFlag(UNIT_FLAG_LOOTING);
}
else
SendLootError(loot->GetGUID(), guid, LOOT_ERROR_DIDNT_KILL);