diff options
| author | click <click@gonnamakeyou.com> | 2011-07-02 02:41:03 +0200 |
|---|---|---|
| committer | click <click@gonnamakeyou.com> | 2011-07-02 02:41:03 +0200 |
| commit | 246979fa6cf93031387aa1dd6e1ed06f417e0f30 (patch) | |
| tree | ac4e0ce1f87d9a7d0d013e6b4d8162e626c84cb5 /src | |
| parent | 48e47a92459a8d8ca51a3f149102bfaf52676f28 (diff) | |
Core: Fix previous commit (stupid mistake)
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Achievements/AchievementMgr.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 9b63240db8c..fdf5c610486 100755 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -434,7 +434,7 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2); // disable for gamemasters with GM-mode enabled - if (m_player->GetSession()->isGameMaster()) + if (m_player->isGameMaster()) return; AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type); @@ -735,7 +735,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::UpdateAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2); // disable for gamemasters with GM-mode enabled - if (m_player->GetSession()->isGameMaster()) + if (m_player->isGameMaster()) return; AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type); @@ -2007,7 +2007,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) sLog->outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID); // disable for gamemasters with GM-mode enabled - if (m_player->GetSession()->isGameMaster()) + if (m_player->isGameMaster()) return; if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement)) |
