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authorccrs <ccrs@users.noreply.github.com>2018-06-15 12:49:11 +0200
committerccrs <ccrs@users.noreply.github.com>2018-06-15 12:49:11 +0200
commit24a9598e2c2d8c39f7b8f5b3f900b61466c8652a (patch)
tree8367da13c94f63d935d63c78bbc476b1e12b046f /src
parent825c5f5ec44953a9af71d50cad0b214ef867b086 (diff)
Core/Movement: adjust deactivation/reset logic inside GenericMovementGenerator
Deactivated GMGenerators will now Initialize if they never did. Mimiron's script needs still some movement love. closes #22037
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp
index 4fc40d5bb0c..cd6673585e0 100644
--- a/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp
@@ -32,14 +32,14 @@ GenericMovementGenerator::GenericMovementGenerator(Movement::MoveSplineInit&& sp
void GenericMovementGenerator::Initialize(Unit* /*owner*/)
{
- if (HasFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED)) // Resume spline is not supported
+ if (HasFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED) && !HasFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING)) // Resume spline is not supported
{
RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_FINALIZED);
return;
}
- RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING);
+ RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED);
AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED);
_duration.Reset(_splineInit.Launch());