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author | ccrs <ccrs@users.noreply.github.com> | 2018-06-15 12:49:11 +0200 |
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committer | ccrs <ccrs@users.noreply.github.com> | 2018-06-15 12:49:11 +0200 |
commit | 24a9598e2c2d8c39f7b8f5b3f900b61466c8652a (patch) | |
tree | 8367da13c94f63d935d63c78bbc476b1e12b046f /src | |
parent | 825c5f5ec44953a9af71d50cad0b214ef867b086 (diff) |
Core/Movement: adjust deactivation/reset logic inside GenericMovementGenerator
Deactivated GMGenerators will now Initialize if they never did.
Mimiron's script needs still some movement love.
closes #22037
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp index 4fc40d5bb0c..cd6673585e0 100644 --- a/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/GenericMovementGenerator.cpp @@ -32,14 +32,14 @@ GenericMovementGenerator::GenericMovementGenerator(Movement::MoveSplineInit&& sp void GenericMovementGenerator::Initialize(Unit* /*owner*/) { - if (HasFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED)) // Resume spline is not supported + if (HasFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED) && !HasFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING)) // Resume spline is not supported { RemoveFlag(MOVEMENTGENERATOR_FLAG_DEACTIVATED); AddFlag(MOVEMENTGENERATOR_FLAG_FINALIZED); return; } - RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING); + RemoveFlag(MOVEMENTGENERATOR_FLAG_INITIALIZATION_PENDING | MOVEMENTGENERATOR_FLAG_DEACTIVATED); AddFlag(MOVEMENTGENERATOR_FLAG_INITIALIZED); _duration.Reset(_splineInit.Launch()); |