diff options
author | Tuxity <kevin.darcel@gmail.com> | 2012-12-29 11:48:38 +0100 |
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committer | Tuxity <kevin.darcel@gmail.com> | 2012-12-29 11:48:38 +0100 |
commit | 24eba2359a66e9b897baac6662fb94f7d64ff94e (patch) | |
tree | 8c43a9ad9f0e471d7a57b3def134552c88220260 /src | |
parent | 6c4e348412fc1bfb15ffedc55043b341e33034b6 (diff) |
Core/Stats: Fix haste display in character panel
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 86fd8d2f39c..7df33ceb2d8 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -14089,11 +14089,27 @@ void Unit::ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply { ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply); ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att, val, !apply); + + if (GetTypeId() == TYPEID_PLAYER) + { + if (att == BASE_ATTACK) + ApplyPercentModFloatValue(PLAYER_FIELD_MOD_HASTE, val, !apply); + else if (att == RANGED_ATTACK) + ApplyPercentModFloatValue(PLAYER_FIELD_MOD_RANGED_HASTE, val, !apply); + } } else { ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply); ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att, -val, apply); + + if (GetTypeId() == TYPEID_PLAYER) + { + if (att == BASE_ATTACK) + ApplyPercentModFloatValue(PLAYER_FIELD_MOD_HASTE, -val, apply); + else if (att == RANGED_ATTACK) + ApplyPercentModFloatValue(PLAYER_FIELD_MOD_RANGED_HASTE, -val, apply); + } } m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct); } @@ -14101,9 +14117,15 @@ void Unit::ApplyAttackTimePercentMod(WeaponAttackType att, float val, bool apply void Unit::ApplyCastTimePercentMod(float val, bool apply) { if (val > 0) + { ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED, val, !apply); + ApplyPercentModFloatValue(UNIT_MOD_CAST_HASTE, val, !apply); + } else + { ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED, -val, apply); + ApplyPercentModFloatValue(UNIT_MOD_CAST_HASTE, -val, apply); + } } uint32 Unit::GetCastingTimeForBonus(SpellInfo const* spellProto, DamageEffectType damagetype, uint32 CastingTime) const |