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authormegamage <none@none>2009-07-01 17:34:09 -0500
committermegamage <none@none>2009-07-01 17:34:09 -0500
commit255d21b52b9d68dc347dedeee8dc8706094ddbde (patch)
treec39081e4c905bf4250645ccaee967294b288ef64 /src
parent8521b39af633ea84888599e54be5263d65d5f4bf (diff)
[8088] Fixed min_range checking for spell casts. Author: ApoC
Skip in check values 0.0f from DBC, this spells do not have min range limitation. This should fix some inappropriate target too close messages. --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Spell.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 2e7a0cd12d9..a783707ca60 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -5270,7 +5270,7 @@ SpellCastResult Spell::CheckRange(bool strict)
{
if(!m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, max_range))
return SPELL_FAILED_OUT_OF_RANGE;
- if(m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, min_range))
+ if(min_range && m_caster->IsWithinDist3d(m_targets.m_destX, m_targets.m_destY, m_targets.m_destZ, min_range))
return SPELL_FAILED_TOO_CLOSE;
}