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authorleak <leak@bitmx.net>2014-07-17 23:15:33 +0200
committerleak <leak@bitmx.net>2014-07-17 23:16:14 +0200
commit25c68cc2d3e6e896e70dcd0e65b93eff7bc6e3c8 (patch)
treee22480dc89ba029b688d595cd296265f632c85f0 /src
parentfe1289ed1acaf856e1751966994d492c562d6ec2 (diff)
Restored character creation that was broken due to some logic errors cause by shared_ptr refactoring
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Item/Item.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index e041e063080..09911fc8f57 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -310,7 +310,7 @@ void Item::UpdateDuration(Player* owner, uint32 diff)
void Item::SaveToDB(SQLTransaction& trans)
{
- bool isInTransaction = !trans;
+ bool isInTransaction = bool(trans);
if (!isInTransaction)
trans = CharacterDatabase.BeginTransaction();
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9b158426d4a..0651335de22 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7297,7 +7297,7 @@ void Player::ModifyHonorPoints(int32 value, SQLTransaction* trans /*=NULL*/)
newValue = 0;
SetHonorPoints(uint32(newValue));
- if (trans && !trans)
+ if (trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_HONOR_POINTS);
stmt->setUInt32(0, newValue);
@@ -7313,7 +7313,7 @@ void Player::ModifyArenaPoints(int32 value, SQLTransaction* trans /*=NULL*/)
newValue = 0;
SetArenaPoints(uint32(newValue));
- if (trans && !trans)
+ if (trans)
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ARENA_POINTS);
stmt->setUInt32(0, newValue);
@@ -19746,7 +19746,7 @@ void Player::_SaveMail(SQLTransaction& trans)
void Player::_SaveQuestStatus(SQLTransaction& trans)
{
- bool isTransaction = !trans;
+ bool isTransaction = bool(trans);
if (!isTransaction)
trans = CharacterDatabase.BeginTransaction();