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authorMachiavelli <machiavelli.trinity@gmail.com>2011-10-08 14:33:53 +0200
committerMachiavelli <machiavelli.trinity@gmail.com>2011-10-08 14:33:53 +0200
commit26869bda30b5fb2ec5abb98bb90d4ed4f87085ab (patch)
tree236bcf7c4181bedd01281bf5b44845b4a38d9003 /src
parentddfd8e5510bb8b967ce6253f2840cfb729c84515 (diff)
Core: Fix a boatload of crashes after the mass cleanup... Thanks to Broodwyrm for spotting the culprits
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Scripting/MapScripts.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index de5d24ee6b6..36d8304ed52 100755
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -539,8 +539,8 @@ void Map::ScriptsProcess()
// when script called for item spell casting then target == (unit or GO) and source is player
WorldObject* worldObject;
- Player* target = target->ToPlayer();
- if (target)
+ Player* pTarget = target->ToPlayer();
+ if (pTarget)
{
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
{
@@ -552,7 +552,7 @@ void Map::ScriptsProcess()
}
else
{
- target = source->ToPlayer();
+ pTarget = source->ToPlayer();
if (target)
{
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
@@ -576,9 +576,9 @@ void Map::ScriptsProcess()
// quest id and flags checked at script loading
if ((worldObject->GetTypeId() != TYPEID_UNIT || ((Unit*)worldObject)->isAlive()) &&
(step.script->QuestExplored.Distance == 0 || worldObject->IsWithinDistInMap(target, float(step.script->QuestExplored.Distance))))
- target->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
+ pTarget->AreaExploredOrEventHappens(step.script->QuestExplored.QuestID);
else
- target->FailQuest(step.script->QuestExplored.QuestID);
+ pTarget->FailQuest(step.script->QuestExplored.QuestID);
break;
}
@@ -686,8 +686,8 @@ void Map::ScriptsProcess()
{
// Source (datalong2 != 0) or target (datalong2 == 0) must be Unit.
bool bReverse = step.script->RemoveAura.Flags & SF_REMOVEAURA_REVERSE;
- if (Unit* target = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
- target->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
+ if (Unit* pTarget = _GetScriptUnit(bReverse ? source : target, bReverse, step.script))
+ pTarget->RemoveAurasDueToSpell(step.script->RemoveAura.SpellID);
break;
}
@@ -751,20 +751,20 @@ void Map::ScriptsProcess()
if (WorldObject* pSource = _GetScriptWorldObject(source, true, step.script))
{
// PlaySound.Flags bitmask: 0/1=anyone/target
- Player* target = NULL;
+ Player* pTarget = NULL;
if (step.script->PlaySound.Flags & SF_PLAYSOUND_TARGET_PLAYER)
{
// Target must be Player.
- target = _GetScriptPlayer(target, false, step.script);
- if (!target)
+ pTarget = _GetScriptPlayer(target, false, step.script);
+ if (!pTarget)
break;
}
// PlaySound.Flags bitmask: 0/2=without/with distance dependent
if (step.script->PlaySound.Flags & SF_PLAYSOUND_DISTANCE_SOUND)
- pSource->PlayDistanceSound(step.script->PlaySound.SoundID, target);
+ pSource->PlayDistanceSound(step.script->PlaySound.SoundID, pTarget);
else
- pSource->PlayDirectSound(step.script->PlaySound.SoundID, target);
+ pSource->PlayDirectSound(step.script->PlaySound.SoundID, pTarget);
}
break;
@@ -878,11 +878,11 @@ void Map::ScriptsProcess()
if (step.script->Orientation.Flags& SF_ORIENTATION_FACE_TARGET)
{
// Target must be Unit.
- Unit* target = _GetScriptUnit(target, false, step.script);
- if (!target)
+ Unit* pTarget = _GetScriptUnit(target, false, step.script);
+ if (!pTarget)
break;
- pSource->SetInFront(target);
+ pSource->SetInFront(pTarget);
}
else
pSource->SetOrientation(step.script->Orientation.Orientation);