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authorjackpoz <giacomopoz@gmail.com>2014-08-09 19:33:39 +0200
committerjackpoz <giacomopoz@gmail.com>2014-08-09 19:37:57 +0200
commit272b9d3d16cda66abb951596c87eb655d196e354 (patch)
tree0855e1a86605500e8b395c52cb724441bb2ede4f /src
parent893d58fa876f57682683e9939f50ffce0c97c8cd (diff)
Core/WorldSession: Fix socket not being closed on clean logout
Close the WorldSession socket if Player didn't even login or logged out successfully and then closed the client.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Server/WorldSession.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index abb48a63ebf..3f54ec9ab51 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -418,7 +418,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
if (m_Socket && !m_Socket->IsOpen())
{
expireTime -= expireTime > diff ? diff : expireTime;
- if (expireTime < diff || forceExit)
+ if (expireTime < diff || forceExit || !GetPlayer())
{
m_Socket = nullptr;
}