diff options
author | jackpoz <giacomopoz@gmail.com> | 2014-08-09 19:33:39 +0200 |
---|---|---|
committer | jackpoz <giacomopoz@gmail.com> | 2014-08-09 19:37:57 +0200 |
commit | 272b9d3d16cda66abb951596c87eb655d196e354 (patch) | |
tree | 0855e1a86605500e8b395c52cb724441bb2ede4f /src | |
parent | 893d58fa876f57682683e9939f50ffce0c97c8cd (diff) |
Core/WorldSession: Fix socket not being closed on clean logout
Close the WorldSession socket if Player didn't even login or logged out successfully and then closed the client.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index abb48a63ebf..3f54ec9ab51 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -418,7 +418,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) if (m_Socket && !m_Socket->IsOpen()) { expireTime -= expireTime > diff ? diff : expireTime; - if (expireTime < diff || forceExit) + if (expireTime < diff || forceExit || !GetPlayer()) { m_Socket = nullptr; } |