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authorQAston <none@none>2010-08-04 19:44:34 +0200
committerQAston <none@none>2010-08-04 19:44:34 +0200
commit2789b30d196338e936857d6b9b27910ac6a33eae (patch)
tree648a592c0747067c3e07ae303982591ec35f9c25 /src
parent96eb7c513fa18ee523ae7a4a969e406ba7a2fc55 (diff)
*Typofix - Relocate != SetPosition - fixes problems with visibility after changing zones.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Server/Protocol/Handlers/MovementHandler.cpp2
-rw-r--r--src/server/game/Spells/Spell.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
index c41e3967ea2..c7c41313a6b 100644
--- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
@@ -363,7 +363,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
return;
}
- mover->Relocate(movementInfo.pos);
+ mover->SetPosition(movementInfo.pos);
if (plMover) // nothing is charmed, or player charmed
{
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 72ef74dbaad..695f0c93333 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -247,7 +247,7 @@ bool SpellCastTargets::read (WorldPacket * data, Unit *caster)
{
if (data->rpos() + 1 > data->size())
return false;
- *data << m_strTarget;
+ *data >> m_strTarget;
}
// some spell cast packet including more data (for projectiles?)