diff options
| author | r00ty-tc <r00ty-tc@users.noreply.github.com> | 2017-10-05 00:39:43 +0100 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2020-12-31 23:23:50 +0100 |
| commit | 2a84b5ae1a571ebc6e8b697028d0e0155fe88a50 (patch) | |
| tree | abed0be823f5ea9aa24008d3015cf97c46409283 /src | |
| parent | a3acdb12cb0c94cec4ea10b4c1285fb0fd89f988 (diff) | |
Core/Spawns: Resolve crash in BattlegroundAV
- Correctly set spawngroup on spawned creatures in Alterac Valley BG
- Sanity check on application of dynamic spawn rates (not for BG/Arena
maps)
- Check that spawndata exists before using it.
Closes #20535
(cherry picked from commit 55b9a3f65faeefb1c361b74b7a424d53e2d4c72e)
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 6 |
2 files changed, 6 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp index f3684e7c037..63c57fb2873 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -306,6 +306,7 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type) || (cinfoid >= AV_NPC_H_GRAVEDEFENSE0 && cinfoid <= AV_NPC_H_GRAVEDEFENSE3))) { CreatureData &data = sObjectMgr->NewOrExistCreatureData(creature->GetSpawnId()); + data.spawnGroupData = sObjectMgr->GetDefaultSpawnGroup(); data.spawndist = 5; } //else spawndist will be 15, so creatures move maximum=10 diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 5cee4bb478b..46113830f7f 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3577,6 +3577,10 @@ void Map::ApplyDynamicModeRespawnScaling(WorldObject const* obj, ObjectGuid::Low { ASSERT(mode == 1); ASSERT(obj->GetMap() == this); + + if (IsBattlegroundOrArena()) + return; + SpawnObjectType type; switch (obj->GetTypeId()) { @@ -3591,7 +3595,7 @@ void Map::ApplyDynamicModeRespawnScaling(WorldObject const* obj, ObjectGuid::Low } SpawnData const* data = sObjectMgr->GetSpawnData(type, spawnId); - if (!data || !(data->spawnGroupData->flags & SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE)) + if (!data || !data->spawnGroupData || !(data->spawnGroupData->flags & SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE)) return; auto it = _zonePlayerCountMap.find(obj->GetZoneId()); |
