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author | joschiwald <joschiwald.trinity@gmail.com> | 2017-05-06 12:27:45 +0200 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-05-06 12:27:45 +0200 |
commit | 2abfaecf0c895f2f1cef7024f99ed52f7d74c852 (patch) | |
tree | 1edd63fc87cf311fd99aa4ed21cfcd49a13e5331 /src | |
parent | 5a2b60d815444ae79dc446b8dd6ab4a5be45c8fd (diff) |
Core/SAI: Fixed memory leak
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 141c983571a..b13a3f255aa 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2482,6 +2482,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (Player* playerTarget = target->ToPlayer()) playerTarget->GetSceneMgr().PlayScene(e.action.scene.sceneId); + delete targets; break; } case SMART_ACTION_SCENE_CANCEL: @@ -2494,6 +2495,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (Player* playerTarget = target->ToPlayer()) playerTarget->GetSceneMgr().CancelSceneBySceneId(e.action.scene.sceneId); + delete targets; break; } default: |