diff options
| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-07-20 14:54:50 +0200 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2013-07-20 14:56:37 +0200 |
| commit | 2aef91d045f0c7f1cee88649bc4b951702dfcb16 (patch) | |
| tree | 41e9a8f42ffed1a955ceda890a045688500f361f /src | |
| parent | 6372eb1fcc8b592569c97469ffb6700985c8dec5 (diff) | |
Core/Spells: Fix hunter "T.N.T." and "Lock and Load" for 4.3.4
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 3 | ||||
| -rw-r--r-- | src/server/scripts/Spells/spell_hunter.cpp | 44 |
2 files changed, 46 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 4bb8e5b4bd2..0be1c5df308 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2075,8 +2075,9 @@ void Spell::prepareDataForTriggerSystem(AuraEffect const* /*triggeredByAura*/) (m_spellInfo->SpellFamilyFlags[0] & 0x18 || // Freezing and Frost Trap, Freezing Arrow m_spellInfo->Id == 57879 || // Snake Trap - done this way to avoid double proc m_spellInfo->SpellFamilyFlags[2] & 0x00024000)) // Explosive and Immolation Trap - + { m_procAttacker |= PROC_FLAG_DONE_TRAP_ACTIVATION; + } /* Effects which are result of aura proc from triggered spell cannot proc to prevent chain proc of these spells */ diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index ca789de3142..0630491bb8c 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -40,6 +40,7 @@ enum HunterSpells SPELL_HUNTER_CHIMERA_SHOT_SCORPID = 53359, SPELL_HUNTER_GLYPH_OF_ASPECT_OF_THE_VIPER = 56851, SPELL_HUNTER_INVIGORATION_TRIGGERED = 53398, + SPELL_HUNTER_LOCK_AND_LOAD = 56453, SPELL_HUNTER_MASTERS_CALL_TRIGGERED = 62305, SPELL_HUNTER_MISDIRECTION_PROC = 35079, SPELL_HUNTER_PET_LAST_STAND_TRIGGERED = 53479, @@ -890,6 +891,48 @@ class spell_hun_thrill_of_the_hunt : public SpellScriptLoader } }; + +// -56333 - T.N.T. +class spell_hun_tnt : public SpellScriptLoader +{ + public: + spell_hun_tnt() : SpellScriptLoader("spell_hun_tnt") { } + + class spell_hun_tnt_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_tnt_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) OVERRIDE + { + if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_LOCK_AND_LOAD)) + return false; + return true; + } + + bool CheckProc(ProcEventInfo& /*eventInfo*/) + { + return roll_chance_i(GetEffect(EFFECT_0)->GetAmount()); + } + + void HandleEffectProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) + { + PreventDefaultAction(); + GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_LOCK_AND_LOAD, true, NULL, aurEff); + } + + void Register() OVERRIDE + { + DoCheckProc += AuraCheckProcFn(spell_hun_tnt_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_hun_tnt_AuraScript::HandleEffectProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const OVERRIDE + { + return new spell_hun_tnt_AuraScript(); + } +}; + void AddSC_hunter_spell_scripts() { new spell_hun_aspect_of_the_beast(); @@ -910,4 +953,5 @@ void AddSC_hunter_spell_scripts() new spell_hun_tame_beast(); new spell_hun_target_only_pet_and_owner(); new spell_hun_thrill_of_the_hunt(); + new spell_hun_tnt(); } |
