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authorOvahlord <dreadkiller@gmx.de>2024-09-21 14:27:20 +0200
committerOvahlord <dreadkiller@gmx.de>2024-09-21 14:27:20 +0200
commit2b89089c50f279d9676f0909d2f1a9b2be292893 (patch)
tree8e2827423654979451570df42fca7379fe818be5 /src
parent329b48e853fc1c5318882a7d627b86b1b6b60a40 (diff)
Scripts/Spells: simplify bitset check in mage Deep Freeze spell script
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Spells/spell_mage.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp
index f8ac3169e92..7fa1ad600e0 100644
--- a/src/server/scripts/Spells/spell_mage.cpp
+++ b/src/server/scripts/Spells/spell_mage.cpp
@@ -49,7 +49,7 @@ namespace Scripts::Spells::Mage
// We check for permanent immunities first by checking for a DB set immunities value.
// If that check passes, we will check for the creature's current stun immunity to determine if we may proc or not.
if (CreatureImmunities const* immunities = SpellMgr::GetCreatureImmunities(eventInfo.GetProcTarget()->ToCreature()->GetCreatureTemplate()->CreatureImmunitiesId))
- if ((immunities->Mechanic.to_ulong() & (1 << MECHANIC_STUN)) != 0)
+ if (immunities->Mechanic[MECHANIC_STUN])
if ((eventInfo.GetProcTarget()->GetMechanicImmunityMask() & (1 << MECHANIC_STUN)) != 0)
return true;