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authorSebastián Orellana <limcross@gmail.com>2011-10-04 20:14:30 -0300
committerSebastián Orellana <limcross@gmail.com>2011-10-04 20:14:30 -0300
commit2be0207c1d185be7683cc9a20664d967e826adc6 (patch)
treebd73e3db00b3996ee9564c58d6eea92c183bd4ec /src
parent5db7bf9cc33ee30b5201ab46a2fc788bbad2ab35 (diff)
Core/GameObjects: DestructibleGameObjects only have display info in intact state
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/GameObject/GameObject.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 4ec77e38bcf..ccd7ad4133c 100755
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -1660,7 +1660,7 @@ void GameObject::SendCustomAnim(uint32 anim)
bool GameObject::IsInRange(float x, float y, float z, float radius) const
{
- GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(GetUInt32Value(GAMEOBJECT_DISPLAYID));
+ GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(m_goInfo->displayId);
if (!info)
return IsWithinDist3d(x, y, z, radius);