diff options
author | Xanadu <none@none> | 2010-03-17 21:00:44 +0100 |
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committer | Xanadu <none@none> | 2010-03-17 21:00:44 +0100 |
commit | 2c605ee482fd7f458478916cb531b92de65f218b (patch) | |
tree | 2b4f1fdbcc96b7f7d80cf9d2a9a9ce0da0753c22 /src | |
parent | 48d7ae707db2a4997663e368e8afe1ae853c7d18 (diff) |
Upgraded SCRIPT_COMMAND_EMOTE to do state emotes, too, based on datalong2 value. By Malcrom.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/Map.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/game/Map.cpp b/src/game/Map.cpp index 1b54b9d430e..5889ecc5ee4 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -3064,7 +3064,10 @@ void Map::ScriptsProcess() break; } - source->ToCreature()->HandleEmoteCommand(step.script->datalong); + if (step.script->datalong2) + ((Creature *)source)->SetUInt32Value(UNIT_NPC_EMOTESTATE, step.script->datalong); + else + ((Creature *)source)->HandleEmoteCommand(step.script->datalong); break; case SCRIPT_COMMAND_FIELD_SET: if(!source) |