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authorMachiavelli <none@none>2009-10-06 17:09:11 +0200
committerMachiavelli <none@none>2009-10-06 17:09:11 +0200
commit2cd66e90c24e85b110c70f3563cf2c7e03fa9e6f (patch)
tree2d4f3f1d80bccc4d70590070014e1d1c4d04b80b /src
parent1bd3f9604cae7ba47368b85a0fcfe024768c8944 (diff)
* Do not let Seal of Command proc on anything other than a melee swing.
* Fix Judgement of Blood/Martyr dummy by nos4r2zod * Fix Judgement of Command dummy by nos4r2zod --HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Spell.cpp6
-rw-r--r--src/game/SpellEffects.cpp36
-rw-r--r--src/game/Unit.cpp52
3 files changed, 51 insertions, 43 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index ff1933c3d33..631d38017c9 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -1192,12 +1192,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target)
m_spellAura->SetProcDamage(damageInfo.damage);
caster->DealSpellDamage(&damageInfo, true);
- // Judgement of Blood
- if (m_caster && m_spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && m_spellInfo->SpellFamilyFlags[1] & 0x00000008 && m_spellInfo->SpellIconID==153)
- {
- int32 damagePoint = damageInfo.damage * 33 / 100;
- m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true);
- }
}
// Passive spell hits/misses or active spells only misses (only triggers)
else
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index d676f8091ce..2edd987687c 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -1682,23 +1682,7 @@ void Spell::EffectDummy(uint32 i)
if(!spell_proto)
return;
- if(unitTarget->hasUnitState(UNIT_STAT_STUNNED) && m_caster->GetTypeId()==TYPEID_PLAYER)
- {
- // always critical for stunned target
- SpellModifier *mod = new SpellModifier;
- mod->op = SPELLMOD_CRITICAL_CHANCE;
- mod->value = 100;
- mod->type = SPELLMOD_FLAT;
- mod->spellId = m_spellInfo->Id;
- mod->mask[1] = 0x00000200;
-
- ((Player*)m_caster)->AddSpellMod(mod, true);
- m_caster->CastSpell(unitTarget,spell_proto,true,NULL);
- ((Player*)m_caster)->AddSpellMod(mod, false);
- }
- else
- m_caster->CastSpell(unitTarget, spell_proto, true, NULL);
-
+ m_caster->CastSpell(unitTarget, spell_proto, true, NULL);
return;
}
case 31789: // Righteous Defense (step 1)
@@ -4420,6 +4404,24 @@ void Spell::SpellDamageWeaponDmg(uint32 i)
spell_bonus += int32(0.25f*m_caster->SpellBaseDamageBonus(GetSpellSchoolMask(m_spellInfo)));
}
break;
+ // Judgement of Blood/of the Martyr backlash damage (33%)
+ if(m_spellInfo->SpellFamilyFlags[0] & 0x0000000800000000LL && m_spellInfo->SpellIconID==153)
+ {
+ int32 damagePoint = m_damage * 33 / 100;
+ if(m_spellInfo->Id == 31898)
+ m_caster->CastCustomSpell(m_caster, 32220, &damagePoint, NULL, NULL, true);
+ else
+ m_caster->CastCustomSpell(m_caster, 53725, &damagePoint, NULL, NULL, true);
+ }
+ // Seal of Blood/of the Martyr backlash damage (10%)
+ else if(m_spellInfo->SpellIconID==2293)
+ {
+ int32 damagePoint = m_damage * 10 / 100;
+ if(m_spellInfo->Id == 31893)
+ m_caster->CastCustomSpell(m_caster, 32221, &damagePoint, NULL, NULL, true);
+ else
+ m_caster->CastCustomSpell(m_caster, 53718, &damagePoint, NULL, NULL, true);
+ }
}
case SPELLFAMILY_SHAMAN:
{
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 98760807e4f..5f0f1fd27b3 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6307,35 +6307,19 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Seal of Blood do damage trigger
case 31892:
{
- if (effIndex == 0) // 0 effect - is proc on enemy
+ if (effIndex == 0 && procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT) // 0 effect - is proc on enemy
triggered_spell_id = 31893;
- else if (effIndex == 1) // 1 effect - is proc on self
- {
- // add spell damage from prev effect (27%)
- damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
- basepoints0 = triggerAmount * damage / 100;
- target = this;
- triggered_spell_id = 32221;
- }
else
- return false;
+ return true;
break;
}
// Seal of the Martyr do damage trigger
case 53720:
{
- if (effIndex == 0) // 0 effect - is proc on enemy
+ if (effIndex == 0 && procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT ) // 0 effect - is proc on enemy
triggered_spell_id = 53719;
- else if (effIndex == 1) // 1 effect - is proc on self
- {
- // add spell damage from prev effect (27%)
- damage += CalculateDamage(BASE_ATTACK, false) * 27 / 100;
- basepoints0 = triggerAmount * damage / 100;
- target = this;
- triggered_spell_id = 53718;
- }
else
- return false;
+ return true;
break;
}
// Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
@@ -7150,6 +7134,24 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAura, S
}
break;
}
+
+ case SPELLFAMILY_PALADIN:
+ {
+ // Seal of Command should only proc from melee hits.
+ if(dummySpell->Id == 20375)
+ {
+ if (procFlag && ( procFlag & PROC_FLAG_SUCCESSFUL_MELEE_HIT ))
+ {
+ *handled = false;
+ return true;
+ }
+ else
+ {
+ *handled = true;
+ return false;
+ }
+ }
+ }
}
return false;
}
@@ -9641,6 +9643,16 @@ bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolM
break;
}
break;
+ case SPELLFAMILY_PALADIN:
+ // Judgement of Command proc always crits on stunned target
+ if(spellProto->SpellFamilyName == SPELLFAMILY_PALADIN)
+ {
+ if(spellProto->SpellFamilyFlags[0] & 0x0000000000800000LL && spellProto->SpellIconID == 561)
+ {
+ if(pVictim->hasUnitState(UNIT_STAT_STUNNED))
+ return true;
+ }
+ }
}
}
case SPELL_DAMAGE_CLASS_RANGED: