diff options
author | ccrs <ccrs@users.noreply.github.com> | 2017-11-20 19:47:23 +0100 |
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committer | ccrs <ccrs@users.noreply.github.com> | 2017-11-20 19:47:23 +0100 |
commit | 2ce9a0a094a3d86a86a9323693c93ed6a2bbcaaf (patch) | |
tree | c06b6ffa1c59ae7476b9a1882a7376b02d3589fe /src | |
parent | 4d338b1d4d6ddf449e52c38f6cb9cdeb9cbf32fe (diff) |
Core/Movement: some corrections on WaypointMovementGenerator
- Since a timer can be set on MovementGenerator::Pause, dont update it till the movespline is Finalized
- Don't set HomePosition on every Update, check if movespline is Finalized
* This is still doesnt feel correct, should it only be called on WaypointNode Start?
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp index 3fba420059e..74a8588163c 100755 --- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp @@ -252,16 +252,15 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di if (!_nextMoveTime.Passed()) { - _nextMoveTime.Update(diff); - if (_nextMoveTime.Passed()) - return StartMoveNow(creature); + if (creature->movespline->Finalized()) + { + _nextMoveTime.Update(diff); + if (_nextMoveTime.Passed()) + return StartMoveNow(creature); + } } else { - // Set home position at place on waypoint movement. - if (!creature->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) || creature->GetTransGUID().IsEmpty()) - creature->SetHomePosition(creature->GetPosition()); - if (creature->movespline->Finalized()) { OnArrived(creature); @@ -270,14 +269,21 @@ bool WaypointMovementGenerator<Creature>::DoUpdate(Creature* creature, uint32 di if (_nextMoveTime.Passed()) return StartMove(creature); } - else if (_recalculateSpeed) + else { - if (_nextMoveTime.Passed()) - StartMove(creature); + // Set home position at place on waypoint movement. + if (!creature->HasUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT) || creature->GetTransGUID().IsEmpty()) + creature->SetHomePosition(creature->GetPosition()); + + if (_recalculateSpeed) + { + if (_nextMoveTime.Passed()) + StartMove(creature); + } } } return true; - } +} void WaypointMovementGenerator<Creature>::MovementInform(Creature* creature) { |