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authorShauren <shauren.trinity@gmail.com>2015-01-10 20:59:08 +0100
committerShauren <shauren.trinity@gmail.com>2015-01-10 20:59:08 +0100
commit2dfd1594cd3cc7fdba4131d2e825885cac2bcc17 (patch)
tree566e7e33246af856716a167378f510a3b05eb2e8 /src
parentec5800c845ff202f5bc4e62026919b92b6726fba (diff)
Core/Players: Fixed loading and saving skill data PK violations
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/Player/Player.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 3ef12a96f8c..64210c5c5bc 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -25007,6 +25007,7 @@ void Player::_LoadSkills(PreparedQueryResult result)
uint32 count = 0;
uint8 professionCount = 0;
+ std::unordered_map<uint32, uint32> loadedSkillValues;
if (result)
{
do
@@ -25083,8 +25084,7 @@ void Player::_LoadSkills(PreparedQueryResult result)
SetUInt16Value(PLAYER_SKILL_LINEID + SKILL_PERM_BONUS_OFFSET + field, offset, 0);
mSkillStatus.insert(SkillStatusMap::value_type(skill, SkillStatusData(count, SKILL_UNCHANGED)));
-
- LearnSkillRewardedSpells(skill, value);
+ loadedSkillValues[skill] = value;
++count;
@@ -25097,6 +25097,10 @@ void Player::_LoadSkills(PreparedQueryResult result)
while (result->NextRow());
}
+ // Learn skill rewarded spells after all skills have been loaded to prevent learning a skill from them before its loaded with proper value from DB
+ for (auto& skill : loadedSkillValues)
+ LearnSkillRewardedSpells(skill.first, skill.second);
+
if (HasSkill(SKILL_FIST_WEAPONS))
SetSkill(SKILL_FIST_WEAPONS, 0, GetSkillValue(SKILL_UNARMED), GetMaxSkillValueForLevel());