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authorkrz <none@none>2009-06-07 02:02:00 +0200
committerkrz <none@none>2009-06-07 02:02:00 +0200
commit2e4fae75a4f4f24dc2c97b8bde4870974c073aa9 (patch)
tree907baead7712b1f7a16077990cfcc3ba6d9219eb /src
parent715f410fb7fdebe1c22401cb749ad57eae637040 (diff)
Fix the bug that players couldn't talk with Spirit Healer
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Spell.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index 88bee994820..cb67391dcbf 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -2238,13 +2238,13 @@ void Spell::cancel()
void Spell::cast(bool skipCheck)
{
- if(m_targets.getUnitTarget() && !m_targets.getUnitTarget()->isVisibleForOrDetect(m_caster, true))
+ if(m_targets.getUnitTarget() && m_targets.getUnitTarget()->isAlive() && !m_targets.getUnitTarget()->isVisibleForOrDetect(m_caster, true))
{
cancel();
return;
}
- SetExecutedCurrently(true);
+ SetExecutedCurrently(true);
uint8 castResult = 0;
// update pointers base at GUIDs to prevent access to non-existed already object