diff options
| author | ariel- <ariel-@users.noreply.github.com> | 2016-11-20 03:04:47 -0300 |
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2016-11-20 03:04:47 -0300 |
| commit | 2e820004a05da615bb318ede98d68779bbf7ff0c (patch) | |
| tree | c48105916ed07f702a63a96683062db532522860 /src | |
| parent | f188ff1ce47905d7a81dff987a66b3d72152ae7c (diff) | |
Core/Player: fix build
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 81c0a1ba2fb..b1359586722 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7386,8 +7386,6 @@ void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply) TC_LOG_DEBUG("entities.player.items", "Player::_ApplyItemMods: Applying mods for item %s", item->GetGUID().ToString().c_str()); - uint8 attacktype = Player::GetAttackBySlot(slot); - if (proto->Socket[0].Color) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items CorrectMetaGemEnchants(slot, apply); |
