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authorjackpoz <giacomopoz@gmail.com>2019-09-07 18:22:26 +0200
committerShauren <shauren.trinity@gmail.com>2021-12-18 21:47:11 +0100
commit2eea34fb47ade2ab3bf8d46d18a9880a007a2274 (patch)
treeab21c5e0065b6bba301a5ae7498b5782cd493a53 /src
parenteb83175e9137685710a4128c655d12a05d94c4c6 (diff)
Core/MovementGenerator: Fix crash in taxi paths
Fix a crash in taxi paths happening when joining a battleground/dungeon while on a taxi path after second last node but close to last node, then leaving/finishing the battleground. (cherry picked from commit 680e1cbd6cf7c52abe104fb87d8fa6dba83fb633)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
index 1a64027ee39..a3983a3390c 100644
--- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp
@@ -97,7 +97,7 @@ bool FlightPathMovementGenerator::DoUpdate(Player* owner, uint32 /*diff*/)
return false;
uint32 pointId = owner->movespline->currentPathIdx() < 0 ? 0 : owner->movespline->currentPathIdx();
- if (pointId > _currentNode)
+ if (pointId > _currentNode && _currentNode < _path.size())
{
bool departureEvent = true;
do
@@ -116,7 +116,7 @@ bool FlightPathMovementGenerator::DoUpdate(Player* owner, uint32 /*diff*/)
}
}
- if (pointId == _currentNode)
+ if (pointId >= _currentNode)
break;
if (_currentNode == _preloadTargetNode)