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author | Shauren <shauren.trinity@gmail.com> | 2023-01-02 19:48:54 +0100 |
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committer | Shauren <shauren.trinity@gmail.com> | 2023-01-02 19:48:54 +0100 |
commit | 2eea58f26e8fe88f3294dca3d4a38d6a20d68e07 (patch) | |
tree | 76756bbb33551133f03f15e8b95235db4f42c124 /src | |
parent | e2fad9e85698aad4cdc63e2098461d80a737a7c0 (diff) |
Core/Loot: Added loot slot check to Loot::LootItemInSlot (client sent-value)
Ref #28646
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Loot/Loot.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/Loot/Loot.cpp b/src/server/game/Loot/Loot.cpp index 54863bf7395..90d50246cfa 100644 --- a/src/server/game/Loot/Loot.cpp +++ b/src/server/game/Loot/Loot.cpp @@ -902,6 +902,9 @@ LootItem const* Loot::GetItemInSlot(uint32 lootListId) const LootItem* Loot::LootItemInSlot(uint32 lootListId, Player const* player, NotNormalLootItem** ffaItem) { + if (lootListId >= items.size()) + return nullptr; + LootItem* item = &items[lootListId]; bool is_looted = item->is_looted; |