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authorGolrag <golrag@users.noreply.github.com>2017-06-08 19:25:26 +0200
committerCarbenium <carbenium@outlook.com>2020-07-16 22:00:28 +0200
commit2f27e41c3d9b20e59b1ee5c4de38a0c937e5a126 (patch)
tree4ba6627db50f1c183ed83df95b936718c2fe97a5 /src
parenta3dbf4b08801410ea9cce61511a48a17533c8e0f (diff)
Core/Maps: Corrected GetWaterOrGroundLevel (#19863)
* When a gameobject was above water like in ToC. It would return water level (cherry picked from commit a2c123b5296b2723ae2a0211e7aaafe37fb9246d)
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Maps/Map.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 3bc765b229d..715723f6425 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2626,7 +2626,15 @@ float Map::GetWaterOrGroundLevel(PhaseShift const& phaseShift, float x, float y,
LiquidData liquid_status;
ZLiquidStatus res = GetLiquidStatus(phaseShift, x, y, ground_z, MAP_ALL_LIQUIDS, &liquid_status);
- return res ? liquid_status.level : ground_z;
+ switch (res)
+ {
+ case LIQUID_MAP_ABOVE_WATER:
+ return std::max<float>(liquid_status.level, ground_z);
+ case LIQUID_MAP_NO_WATER:
+ return ground_z;
+ default:
+ return liquid_status.level;
+ }
}
return VMAP_INVALID_HEIGHT_VALUE;
@@ -3054,7 +3062,7 @@ bool Map::getObjectHitPos(PhaseShift const& phaseShift, float x1, float y1, floa
float Map::GetHeight(PhaseShift const& phaseShift, float x, float y, float z, bool vmap /*= true*/, float maxSearchDist /*= DEFAULT_HEIGHT_SEARCH*/)
{
- return std::max<float>(GetStaticHeight(phaseShift, x, y, z, vmap, maxSearchDist), _dynamicTree.getHeight(x, y, z, maxSearchDist, phaseShift));
+ return std::max<float>(GetStaticHeight(phaseShift, x, y, z, vmap, maxSearchDist), GetGameObjectFloor(phaseShift, x, y, z, maxSearchDist));
}
bool Map::IsInWater(PhaseShift const& phaseShift, float x, float y, float pZ, LiquidData* data)