diff options
author | QAston <qaston@gmail.com> | 2011-08-29 23:26:47 +0200 |
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committer | QAston <qaston@gmail.com> | 2011-08-29 23:26:47 +0200 |
commit | 2f792412378075d08b3c508ff0b04ffcdf1bf246 (patch) | |
tree | 594a5399a71f0bb94e1a864bffbf78758f86e7c3 /src | |
parent | 4138b6e48e2cca171fecd709585dd3c047846074 (diff) |
Core/Spells: check unattackable flag only for negative spells.
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index dbeb7407031..04e90d2083b 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1648,7 +1648,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, b } // check UNIT_FLAG_NON_ATTACKABLE flag - a player can cast spells on his pet (or other controlled unit) though in any state - if (target != caster && target->GetCharmerOrOwnerGUID() != caster->GetGUID()) + if (!IsPositive() && target != caster && target->GetCharmerOrOwnerGUID() != caster->GetGUID()) { // any unattackable target skipped if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) |