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authortobmaps <spambot42@yandex.ru>2011-05-16 23:00:00 +0700
committertobmaps <spambot42@yandex.ru>2011-05-16 23:00:00 +0700
commit2fe5e5d249c1b1d18f447c70e1fafb75964b54d7 (patch)
tree47c20661623c2c50e7b990683eeec5065e2dfbec /src
parentfd1ed0975203ace2a879735aaf2810e43c2a9c99 (diff)
Core/Player: More generic fix for duel emote, original idea by 2010phenix
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 15f2792d584..0684e6a1e9b 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -7547,7 +7547,6 @@ void Player::DuelComplete(DuelCompleteType type)
if (duel->opponent)
{
duel->opponent->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL, 1);
- duel->opponent->HandleEmoteCommand(EMOTE_ONESHOT_CHEER);
//Credit for quest Death's Challenge
if (getClass() == CLASS_DEATH_KNIGHT && duel->opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
@@ -7558,6 +7557,10 @@ void Player::DuelComplete(DuelCompleteType type)
break;
}
+ // Victory emote spell
+ if (type != DUEL_INTERRUPTED && duel->opponent)
+ duel->opponent->CastSpell(duel->opponent, 52852, true);
+
//Remove Duel Flag object
GameObject* obj = GetMap()->GetGameObject(GetUInt64Value(PLAYER_DUEL_ARBITER));
if (obj)