diff options
author | click <none@none> | 2010-07-11 22:33:18 +0200 |
---|---|---|
committer | click <none@none> | 2010-07-11 22:33:18 +0200 |
commit | 307bf7f73ea30b2ea6db796072c029911e9bcd18 (patch) | |
tree | 631a991bcd8f0b4f93f517361a740eeb83845a88 /src | |
parent | 66547c5fbd6dc62ede9f891fdfebbf4bcd0086ee (diff) |
Backed out changeset 6670e64b2d92
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 | ||||
-rw-r--r-- | src/server/game/Maps/Map.cpp | 1 | ||||
-rw-r--r-- | src/server/game/Server/Protocol/Handlers/ItemHandler.cpp | 6 |
3 files changed, 1 insertions, 9 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 8e93798ac1b..927cd189e30 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -21002,9 +21002,6 @@ void Player::SendInstanceResetWarning(uint32 mapid, Difficulty difficulty, uint3 void Player::ApplyEquipCooldown(Item * pItem) { - if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_NO_EQUIP_COOLDOWN)) - return; - for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) { _Spell const& spellData = pItem->GetProto()->Spells[i]; diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 6c9b505d6c9..f0d1b5d05ee 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -113,6 +113,7 @@ bool Map::ExistVMap(uint32 mapid,int gx,int gy) { if (vmgr->isMapLoadingEnabled()) { + // x and y are swapped !! => fixed now bool exists = vmgr->existsMap((sWorld.GetDataPath()+ "vmaps").c_str(), mapid, gx,gy); if (!exists) { diff --git a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp index d969013801b..e9b9004804a 100644 --- a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp @@ -263,12 +263,6 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data) return; } - if (pItem->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_INDESTRUCTIBLE)) - { - _player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, NULL, NULL); - return; - } - if (count) { uint32 i_count = count; |