aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorChazy Chaz <ChazyTheBest@hotmail.es>2017-04-29 19:57:46 +0200
committerShauren <shauren.trinity@gmail.com>2017-05-02 23:56:26 +0200
commit309a7f7e2ab1f27a8c21d60791bcc6e5f7d6bec3 (patch)
tree9a04c0857165dfc27f3c1d08f412d88065eeae62 /src
parent6fe4d37f8d8bbe0c20cb4f3b23917e76483420d8 (diff)
Core/Misc: Update locales_achievement_reward to simple system
Closes #19528
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp158
-rw-r--r--src/server/game/Achievements/AchievementMgr.h16
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp1
3 files changed, 85 insertions, 90 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 203909f0997..027b076d163 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -591,7 +591,7 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
// title achievement rewards are retroactive
if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
- if (uint32 titleId = reward->titleId[Player::TeamForRace(GetPlayer()->getRace()) == ALLIANCE ? 0 : 1])
+ if (uint32 titleId = reward->TitleID[Player::TeamForRace(GetPlayer()->getRace()) == ALLIANCE ? 0 : 1])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetPlayer()->SetTitle(titleEntry);
@@ -602,7 +602,7 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
{
do
{
- Field* fields = criteriaResult->Fetch();
+ Field* fields = criteriaResult->Fetch();
uint32 id = fields[0].GetUInt16();
uint32 counter = fields[1].GetUInt32();
time_t date = time_t(fields[2].GetUInt32());
@@ -1515,28 +1515,28 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
//! Since no common attributes were found, (not even in titleRewardFlags field)
//! we explicitly check by ID. Maybe in the future we could move the achievement_reward
//! condition fields to the condition system.
- if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetPlayer()->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER) : (GetPlayer()->GetTeam() == ALLIANCE ? 0 : 1)])
+ if (uint32 titleId = reward->TitleID[achievement->ID == 1793 ? GetPlayer()->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER) : (GetPlayer()->GetTeam() == ALLIANCE ? 0 : 1)])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
GetPlayer()->SetTitle(titleEntry);
// mail
- if (reward->sender)
+ if (reward->Sender)
{
- MailDraft draft(reward->mailTemplate);
+ MailDraft draft(reward->MailTemplateID);
- if (!reward->mailTemplate)
+ if (!reward->MailTemplateID)
{
// subject and text
- std::string subject = reward->subject;
- std::string text = reward->text;
+ std::string subject = reward->Subject;
+ std::string text = reward->Text;
LocaleConstant localeConstant = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
if (localeConstant >= LOCALE_enUS)
{
if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
{
- ObjectMgr::GetLocaleString(loc->subject, localeConstant, subject);
- ObjectMgr::GetLocaleString(loc->text, localeConstant, text);
+ ObjectMgr::GetLocaleString(loc->Subject, localeConstant, subject);
+ ObjectMgr::GetLocaleString(loc->Text, localeConstant, text);
}
}
@@ -1545,7 +1545,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetPlayer()) : NULL;
+ Item* item = reward->ItemID ? Item::CreateItem(reward->ItemID, 1, GetPlayer()) : NULL;
if (item)
{
// save new item before send
@@ -1555,7 +1555,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
draft.AddItem(item);
}
- draft.SendMailTo(trans, GetPlayer(), MailSender(MAIL_CREATURE, reward->sender));
+ draft.SendMailTo(trans, GetPlayer(), MailSender(MAIL_CREATURE, reward->Sender));
CharacterDatabase.CommitTransaction(trans);
}
}
@@ -2567,8 +2567,8 @@ void AchievementGlobalMgr::LoadRewards()
m_achievementRewards.clear(); // need for reload case
- // 0 1 2 3 4 5 6 7
- QueryResult result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text, mailTemplate FROM achievement_reward");
+ // 0 1 2 3 4 5 6 7
+ QueryResult result = WorldDatabase.Query("SELECT ID, TitleA, TitleH, ItemID, Sender, Subject, Text, MailTemplate FROM achievement_reward");
if (!result)
{
@@ -2576,108 +2576,104 @@ void AchievementGlobalMgr::LoadRewards()
return;
}
- uint32 count = 0;
-
do
{
Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
- AchievementEntry const* achievement = GetAchievement(entry);
+ uint32 id = fields[0].GetUInt32();
+ AchievementEntry const* achievement = GetAchievement(id);
if (!achievement)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` contains a wrong achievement entry (Entry: %u), ignored.", entry);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` contains a wrong achievement ID (%u), ignored.", id);
continue;
}
AchievementReward reward;
- reward.titleId[0] = fields[1].GetUInt32();
- reward.titleId[1] = fields[2].GetUInt32();
- reward.itemId = fields[3].GetUInt32();
- reward.sender = fields[4].GetUInt32();
- reward.subject = fields[5].GetString();
- reward.text = fields[6].GetString();
- reward.mailTemplate = fields[7].GetUInt32();
+ reward.TitleID[0] = fields[1].GetUInt32();
+ reward.TitleID[1] = fields[2].GetUInt32();
+ reward.ItemID = fields[3].GetUInt32();
+ reward.Sender = fields[4].GetUInt32();
+ reward.Subject = fields[5].GetString();
+ reward.Text = fields[6].GetString();
+ reward.MailTemplateID = fields[7].GetUInt32();
// must be title or mail at least
- if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
+ if (!reward.TitleID[0] && !reward.TitleID[1] && !reward.Sender)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not contain title or item reward data. Ignored.", entry);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) does not contain title or item reward data. Ignored.", id);
continue;
}
- if (achievement->Faction == ACHIEVEMENT_FACTION_ANY && (!reward.titleId[0] ^ !reward.titleId[1]))
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains the title (A: %u H: %u) for only one team.", entry, reward.titleId[0], reward.titleId[1]);
+ if (achievement->Faction == ACHIEVEMENT_FACTION_ANY && (!reward.TitleID[0] ^ !reward.TitleID[1]))
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) contains the title (A: %u H: %u) for only one team.", id, reward.TitleID[0], reward.TitleID[1]);
- if (reward.titleId[0])
+ if (reward.TitleID[0])
{
- CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
+ CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.TitleID[0]);
if (!titleEntry)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
- reward.titleId[0] = 0;
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid title id (%u) in `title_A`, set to 0", id, reward.TitleID[0]);
+ reward.TitleID[0] = 0;
}
}
- if (reward.titleId[1])
+ if (reward.TitleID[1])
{
- CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
+ CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.TitleID[1]);
if (!titleEntry)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid title id (%u) in `title_H`, set to 0", entry, reward.titleId[1]);
- reward.titleId[1] = 0;
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid title id (%u) in `title_H`, set to 0", id, reward.TitleID[1]);
+ reward.TitleID[1] = 0;
}
}
//check mail data before item for report including wrong item case
- if (reward.sender)
+ if (reward.Sender)
{
- if (!sObjectMgr->GetCreatureTemplate(reward.sender))
+ if (!sObjectMgr->GetCreatureTemplate(reward.Sender))
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
- reward.sender = 0;
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) contains an invalid creature ID %u as sender, mail reward skipped.", id, reward.Sender);
+ reward.Sender = 0;
}
}
else
{
- if (reward.itemId)
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data, but contains an item reward. Item will not be rewarded.", entry);
+ if (reward.ItemID)
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) does not have sender data, but contains an item reward. Item will not be rewarded.", id);
- if (!reward.subject.empty())
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data, but contains a mail subject.", entry);
+ if (!reward.Subject.empty())
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) does not have sender data, but contains a mail subject.", id);
- if (!reward.text.empty())
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data, but contains mail text.", entry);
+ if (!reward.Text.empty())
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) does not have sender data, but contains mail text.", id);
- if (reward.mailTemplate)
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data, but has a mailTemplate.", entry);
+ if (reward.MailTemplateID)
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) does not have sender data, but has a MailTemplate.", id);
}
- if (reward.mailTemplate)
+ if (reward.MailTemplateID)
{
- if (!sMailTemplateStore.LookupEntry(reward.mailTemplate))
+ if (!sMailTemplateStore.LookupEntry(reward.MailTemplateID))
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) is using an invalid mailTemplate (%u).", entry, reward.mailTemplate);
- reward.mailTemplate = 0;
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) is using an invalid MailTemplate (%u).", id, reward.MailTemplateID);
+ reward.MailTemplateID = 0;
}
- else if (!reward.subject.empty() || !reward.text.empty())
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) is using mailTemplate (%u) and mail subject/text.", entry, reward.mailTemplate);
+ else if (!reward.Subject.empty() || !reward.Text.empty())
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) is using MailTemplate (%u) and mail subject/text.", id, reward.MailTemplateID);
}
- if (reward.itemId)
+ if (reward.ItemID)
{
- if (!sObjectMgr->GetItemTemplate(reward.itemId))
+ if (!sObjectMgr->GetItemTemplate(reward.ItemID))
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid item id %u, reward mail will not contain the rewarded item.", entry, reward.itemId);
- reward.itemId = 0;
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (ID: %u) contains an invalid item id %u, reward mail will not contain the rewarded item.", id, reward.ItemID);
+ reward.ItemID = 0;
}
}
- m_achievementRewards[entry] = reward;
- ++count;
- }
- while (result->NextRow());
+ m_achievementRewards[id] = reward;
+ } while (result->NextRow());
- TC_LOG_INFO("server.loading", ">> Loaded %u achievement rewards in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO("server.loading", ">> Loaded %u achievement rewards in %u ms.", uint32(m_achievementRewards.size()), GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadRewardLocales()
@@ -2686,13 +2682,12 @@ void AchievementGlobalMgr::LoadRewardLocales()
m_achievementRewardLocales.clear(); // need for reload case
- QueryResult result = WorldDatabase.Query("SELECT entry, subject_loc1, text_loc1, subject_loc2, text_loc2, subject_loc3, text_loc3, subject_loc4, text_loc4, "
- "subject_loc5, text_loc5, subject_loc6, text_loc6, subject_loc7, text_loc7, subject_loc8, text_loc8"
- " FROM locales_achievement_reward");
+ // 0 1 2 3
+ QueryResult result = WorldDatabase.Query("SELECT ID, Locale, Subject, Text FROM achievement_reward_locale");
if (!result)
{
- TC_LOG_INFO("server.loading", ">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty.");
+ TC_LOG_INFO("server.loading", ">> Loaded 0 achievement reward locale strings. DB table `achievement_reward_locale` is empty.");
return;
}
@@ -2700,24 +2695,25 @@ void AchievementGlobalMgr::LoadRewardLocales()
{
Field* fields = result->Fetch();
- uint32 entry = fields[0].GetUInt32();
+ uint32 id = fields[0].GetUInt32();
+ std::string localeName = fields[1].GetString();
+ std::string subject = fields[2].GetString();
+ std::string text = fields[3].GetString();
- if (m_achievementRewards.find(entry) == m_achievementRewards.end())
+ if (m_achievementRewards.find(id) == m_achievementRewards.end())
{
- TC_LOG_ERROR("sql.sql", "Table `locales_achievement_reward` (Entry: %u) contains locale strings for a non-existing achievement reward.", entry);
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward_locale` (ID: %u) contains locale strings for a non-existing achievement reward.", id);
continue;
}
- AchievementRewardLocale& data = m_achievementRewardLocales[entry];
+ AchievementRewardLocale& data = m_achievementRewardLocales[id];
+ LocaleConstant locale = GetLocaleByName(localeName);
+ if (locale == LOCALE_enUS)
+ continue;
- for (uint8 i = TOTAL_LOCALES - 1; i > 0; --i)
- {
- LocaleConstant locale = (LocaleConstant) i;
- ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.subject);
- ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1) + 1].GetString(), locale, data.text);
- }
- }
- while (result->NextRow());
+ ObjectMgr::AddLocaleString(subject, locale, data.Subject);
+ ObjectMgr::AddLocaleString(text, locale, data.Text);
+ } while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u achievement reward locale strings in %u ms.", uint32(m_achievementRewardLocales.size()), GetMSTimeDiffToNow(oldMSTime));
}
diff --git a/src/server/game/Achievements/AchievementMgr.h b/src/server/game/Achievements/AchievementMgr.h
index 5309b749aa2..e4b994fcb5f 100644
--- a/src/server/game/Achievements/AchievementMgr.h
+++ b/src/server/game/Achievements/AchievementMgr.h
@@ -237,20 +237,20 @@ typedef std::unordered_map<uint32, AchievementCriteriaDataSet> AchievementCriter
struct AchievementReward
{
- uint32 titleId[2];
- uint32 itemId;
- uint32 sender;
- std::string subject;
- std::string text;
- uint32 mailTemplate;
+ uint32 TitleID[2];
+ uint32 ItemID;
+ uint32 Sender;
+ std::string Subject;
+ std::string Text;
+ uint32 MailTemplateID;
};
typedef std::unordered_map<uint32, AchievementReward> AchievementRewards;
struct AchievementRewardLocale
{
- std::vector<std::string> subject;
- std::vector<std::string> text;
+ std::vector<std::string> Subject;
+ std::vector<std::string> Text;
};
typedef std::unordered_map<uint32, AchievementRewardLocale> AchievementRewardLocales;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 2882cef344c..9ccf2544439 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2232,7 +2232,6 @@ void ObjectMgr::RemoveGameobjectFromGrid(ObjectGuid::LowType guid, GameObjectDat
}
}
-
void ObjectMgr::LoadItemLocales()
{
uint32 oldMSTime = getMSTime();