diff options
| author | Kaelima <kaelima@live.se> | 2011-11-25 01:22:25 -0800 |
|---|---|---|
| committer | Kaelima <kaelima@live.se> | 2011-11-25 01:22:25 -0800 |
| commit | 316b461bd8d0ff295e254839ccccfcf3bb64348d (patch) | |
| tree | 42c6287da29c1134a08a39356227865a2bf4765d /src | |
| parent | 3ea366be0ad3335850c9464602e3072263171715 (diff) | |
| parent | 21f9a0532407e7fd80052940d6f881bce5e9b656 (diff) | |
Merge pull request #4061 from Venugh/4.x
Fix some whitespaces in Datastore
Diffstat (limited to 'src')
| -rw-r--r-- | src/server/game/DataStores/DB2Structure.h | 10 | ||||
| -rwxr-xr-x | src/server/game/DataStores/DBCStructure.h | 140 |
2 files changed, 74 insertions, 76 deletions
diff --git a/src/server/game/DataStores/DB2Structure.h b/src/server/game/DataStores/DB2Structure.h index 1681bdfaae1..1f455eec0c2 100644 --- a/src/server/game/DataStores/DB2Structure.h +++ b/src/server/game/DataStores/DB2Structure.h @@ -81,11 +81,11 @@ struct ItemSparseEntry int32 SpellCategory[MAX_ITEM_PROTO_SPELLS]; // 85 - 89 int32 SpellCategoryCooldown[MAX_ITEM_PROTO_SPELLS]; // 90 - 94 uint32 Bonding; // 95 - char* Name; // 96 - char* Name2; // 97 - char* Name3; // 98 - char* Name4; // 99 - char* Description; // 100 + char* Name; // 96 + char* Name2; // 97 + char* Name3; // 98 + char* Name4; // 99 + char* Description; // 100 uint32 PageText; // 101 uint32 LanguageID; // 102 uint32 PageMaterial; // 103 diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index 6f303c23c4a..7dbb8a200aa 100755 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -44,14 +44,14 @@ struct AchievementEntry int32 requiredFaction; // 1 -1=all, 0=horde, 1=alliance int32 mapID; // 2 -1=none //uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin) - char* name; // 4 - //char* description; // 5 + char* name; // 4 + //char* description; // 5 uint32 categoryId; // 6 uint32 points; // 7 reward points //uint32 OrderInCategory; // 8 uint32 flags; // 9 //uint32 icon; // 10 icon (from SpellIcon.dbc) - //char* reward; // 11 + //char* reward; // 11 uint32 count; // 12 - need this count of completed criterias (own or referenced achievement criterias) uint32 refAchievement; // 13 - referenced achievement (counting of all completed criterias) }; @@ -532,7 +532,7 @@ struct AreaTableEntry uint32 flags; // 4, unknown value but 312 for all cities // 5-9 unused int32 area_level; // 10 - char* area_name; // 11 + char* area_name; // 11 uint32 team; // 12 // 13-19 unknown //uint32 unk20; // 20 4.0.0 @@ -569,8 +569,8 @@ struct AreaPOIEntry uint32 mapId; //14 //uint32 val1; //15 uint32 zoneId; //16 - //char* name; //17 - name - //char* name2; //18 - name2 + //char* name; //17 - name + //char* name2; //18 - name2 uint32 worldState; //19 //uint32 val2; //20 //uint32 unk; //21 @@ -632,7 +632,7 @@ struct BattlemasterListEntry int32 mapid[8]; // 1-8 mapid uint32 type; // 9 (3 - BG, 4 - arena) //uint32 canJoinAsGroup; // 10 (0 or 1) - char* name; // 11 + char* name; // 11 uint32 maxGroupSize; // 12 maxGroupSize, used for checking if queue as group uint32 HolidayWorldStateId; // 13 new 3.1 uint32 minLevel; // 14, min level (sync with PvPDifficulty.dbc content) @@ -663,7 +663,7 @@ struct CharTitlesEntry { uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId() //uint32 unk1; // 1 flags? - char* name; // 2 m_name_lang + char* name; // 2 m_name_lang //char* name2; // 3 m_name1_lang uint32 bit_index; // 4 m_mask_ID used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES //uint32 // 5 @@ -674,7 +674,7 @@ struct ChatChannelsEntry uint32 ChannelID; // 0 uint32 flags; // 1 //uint32 // 2 m_factionGroup - char* pattern; // 3 m_name_lang + char* pattern; // 3 m_name_lang //char* name; // 4 m_shortcut_lang }; @@ -683,7 +683,7 @@ struct ChrClassesEntry uint32 ClassID; // 0 uint32 powerType; // 1 m_DisplayPower // 2 m_petNameToken - char* name; // 3 m_name_lang + char* name; // 3 m_name_lang //char* nameFemale; // 4 m_name_female_lang //char* nameNeutralGender; // 5 m_name_male_lang //char* capitalizedName // 6, m_filename @@ -709,7 +709,7 @@ struct ChrRacesEntry // 8-11 unused uint32 CinematicSequence; // 12 id from CinematicSequences.dbc //uint32 unk_322; // 13 m_alliance (0 alliance, 1 horde, 2 not available?) - char* name; // 14 m_name_lang used for DBC language detection/selection + char* name; // 14 m_name_lang used for DBC language detection/selection //char* nameFemale; // 15 m_name_female_lang //char* nameNeutralGender; // 16 m_name_male_lang // 17-18 m_facialHairCustomization[2] @@ -778,7 +778,7 @@ struct CreatureFamilyEntry uint32 petFoodMask; // 7 m_petFoodMask int32 petTalentType; // 8 m_petTalentType // 9 m_categoryEnumID - char* Name; // 10 m_name_lang + char* Name; // 10 m_name_lang // 11 m_iconFile }; @@ -834,15 +834,15 @@ struct CurrencyTypesEntry { uint32 ID; // 0 not used //uint32 Category; // 1 may be category - //char* name; // 2 - //char* iconName; // 3 + //char* name; // 2 + //char* iconName; // 3 //uint32 unk4; // 4 all 0 //uint32 unk5; // 5 archaeology-related (?) //uint32 unk6; // 6 archaeology-related (?) uint32 TotalCap; // 7 uint32 WeekCap; // 8 //int32 unk9; // 9 - //char* description; // 10 + //char* description; // 10 }; struct DestructibleModelDataEntry @@ -880,7 +880,7 @@ struct DungeonEncounterEntry uint32 difficulty; // 2 instance mode //uint32 unk0; // 3 uint32 encounterIndex; // 4 encounter index for creating completed mask - char* encounterName; // 5-20 encounter name + char* encounterName; // 5 encounter name //uint32 nameFlags; // 21 //uint32 unk1; // 22 }; @@ -900,7 +900,7 @@ struct DurabilityQualityEntry struct EmotesEntry { uint32 Id; // 0 - //char* Name; // 1, internal name + //char* Name; // 1, internal name //uint32 AnimationId; // 2, ref to animationData uint32 Flags; // 3, bitmask, may be unit_flags uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown) @@ -928,7 +928,7 @@ struct FactionEntry float spilloverRateOut; // 20 Faction outputs rep * spilloverRateOut as spillover reputation uint32 spilloverMaxRankIn; // 21 The highest rank the faction will profit from incoming spillover //uint32 spilloverRank_unk; // 22 It does not seem to be the max standing at which a faction outputs spillover ...so no idea - char* name; // 23 m_name_lang + char* name; // 23 m_name_lang //char* description; // 24 m_description_lang //uint32 // 25 @@ -999,14 +999,14 @@ struct GameObjectDisplayInfoEntry { uint32 Displayid; // 0 m_ID // char* filename; // 1 - //uint32 unk1[10]; //2-11 + //uint32 unk1[10]; //2-11 float minX; float minY; float minZ; float maxX; float maxY; float maxZ; - //uint32 transport; //18 + //uint32 transport; //18 }; struct GemPropertiesEntry @@ -1107,8 +1107,7 @@ struct GtRegenMPPerSptEntry struct HolidayDescriptionsEntry { uint32 ID; // 0, this is NOT holiday id - //char* name[16] // 1-16 m_name_lang - // 17 name flags + //char* name // 1 m_name_lang }; */ @@ -1116,8 +1115,7 @@ struct HolidayDescriptionsEntry struct HolidayNamesEntry { uint32 ID; // 0, this is NOT holiday id - //char* name[16] // 1-16 m_name_lang - // 17 name flags + //char* name // 1 m_name_lang }; */ @@ -1170,30 +1168,30 @@ struct ItemClassEntry // ItemDamageWand.dbc struct ItemDamageEntry { - uint32 Id; // 0 item level - float Value[7]; // 1-7 multiplier for item quality - uint32 Id2; // 8 item level + uint32 Id; // 0 item level + float Value[7]; // 1-7 multiplier for item quality + uint32 Id2; // 8 item level }; struct ItemArmorQualityEntry { - uint32 Id; // 0 item level - float Value[7]; // 1-7 multiplier for item quality - uint32 Id2; // 8 item level + uint32 Id; // 0 item level + float Value[7]; // 1-7 multiplier for item quality + uint32 Id2; // 8 item level }; struct ItemArmorShieldEntry { - uint32 Id; // 0 item level - uint32 Id2; // 1 item level - float Value[7]; // 2-8 multiplier for item quality + uint32 Id; // 0 item level + uint32 Id2; // 1 item level + float Value[7]; // 2-8 multiplier for item quality }; struct ItemArmorTotalEntry { - uint32 Id; // 0 item level - uint32 Id2; // 1 item level - float Value[4]; // 2-5 multiplier for armor types (cloth...plate) + uint32 Id; // 0 item level + uint32 Id2; // 1 item level + float Value[4]; // 2-5 multiplier for armor types (cloth...plate) }; struct ItemBagFamilyEntry @@ -1252,16 +1250,16 @@ struct ItemLimitCategoryEntry struct ItemRandomPropertiesEntry { uint32 ID; // 0 m_ID - //char* internalName // 1 m_Name + //char* internalName // 1 m_Name uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_Enchantment // 5-6 unused - char* nameSuffix; // 7 m_name_lang + char* nameSuffix; // 7 m_name_lang }; struct ItemRandomSuffixEntry { uint32 ID; // 0 m_ID - char* nameSuffix; // 1 m_name_lang + char* nameSuffix; // 1 m_name_lang // 2 m_internalName uint32 enchant_id[5]; // 3-7 m_enchantment uint32 prefix[5]; // 8-12 m_allocationPct @@ -1273,7 +1271,7 @@ struct ItemRandomSuffixEntry struct ItemSetEntry { //uint32 id // 0 m_ID - char* name; // 1 m_name_lang + char* name; // 1 m_name_lang uint32 itemId[MAX_ITEM_SET_ITEMS]; // 2-18 m_itemID uint32 spells[MAX_ITEM_SET_SPELLS]; // 19-26 m_setSpellID uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 27-34 m_setThreshold @@ -1299,7 +1297,7 @@ struct LFGDungeonEntry uint32 expansion; // 29 //uint32 unk4; // 30 uint32 grouptype; // 31 - //char* desc; // 32-47 Description + //char* desc; // 32 Description // Helpers uint32 Entry() const { return ID + (type << 24); } }; @@ -1340,7 +1338,7 @@ struct LockEntry struct PhaseEntry { uint32 ID; // 0 - char* Name; // 1 + char* Name; // 1 uint32 phaseShift; // 2 }; @@ -1348,7 +1346,7 @@ struct MailTemplateEntry { uint32 ID; // 0 //char* subject; // 1 m_subject_lang - char* content; // 2 m_body_lang + char* content; // 2 m_body_lang }; struct MapEntry @@ -1359,7 +1357,7 @@ struct MapEntry //uint32 unk_330; // 3 //uint32 unk4; // 4 4.0.1 //uint32 isPvP; // 5 m_PVP 0 or 1 for battlegrounds (not arenas) - char* name; // 6 m_MapName_lang + char* name; // 6 m_MapName_lang uint32 linked_zone; // 7 m_areaTableID //char* hordeIntro; // 8 m_MapDescription0_lang //char* allianceIntro; // 9 m_MapDescription1_lang @@ -1406,7 +1404,7 @@ struct MapDifficultyEntry //uint32 Id; // 0 uint32 MapId; // 1 uint32 Difficulty; // 2 (for arenas: arena slot) - char* areaTriggerText; // 3 m_message_lang (text showed when transfer to map failed) + char* areaTriggerText; // 3 m_message_lang (text showed when transfer to map failed) uint32 resetTime; // 4, m_raidDuration in secs, 0 if no fixed reset time uint32 maxPlayers; // 5, m_maxPlayers some heroic versions have 0 when expected same amount as in normal version //char* difficultyString; // 6 m_difficultystring @@ -1523,7 +1521,7 @@ struct SkillLineEntry uint32 id; // 0 m_ID int32 categoryId; // 1 m_categoryID //uint32 skillCostID; // 2 m_skillCostsID - char* name; // 3 m_displayName_lang + char* name; // 3 m_displayName_lang //char* description; // 4 m_description_lang uint32 spellIcon; // 5 m_spellIconID //char* alternateVerb; // 6 m_alternateVerb_lang @@ -1643,7 +1641,7 @@ struct SpellCastingRequirementsEntry // SpellTotems.dbc struct SpellTotemsEntry { - uint32 Id; // 0 m_ID + uint32 Id; // 0 m_ID uint32 TotemCategory[MAX_SPELL_TOTEMS]; // 1 m_requiredTotemCategoryID uint32 Totem[MAX_SPELL_TOTEMS]; // 2 m_totem }; @@ -1683,10 +1681,10 @@ struct SpellEntry uint32 SpellVisual[2]; // 17-18 m_spellVisualID uint32 SpellIconID; // 19 m_spellIconID uint32 activeIconID; // 20 m_activeIconID - char* SpellName; // 21 m_name_lang - char* Rank; // 22 m_nameSubtext_lang - //char* Description; // 23 m_description_lang not used - //char* ToolTip; // 24 m_auraDescription_lang not used + char* SpellName; // 21 m_name_lang + char* Rank; // 22 m_nameSubtext_lang + //char* Description; // 23 m_description_lang not used + //char* ToolTip; // 24 m_auraDescription_lang not used uint32 SchoolMask; // 25 m_schoolMask uint32 runeCostID; // 26 m_runeCostID //uint32 spellMissileID; // 27 m_spellMissileID not used @@ -1804,31 +1802,31 @@ struct SpellClassOptionsEntry struct SpellInterruptsEntry { //uint32 Id; // 0 m_ID - uint32 AuraInterruptFlags; // 33 m_auraInterruptFlags - //uint32 // 34 4.0.0 - uint32 ChannelInterruptFlags; // 35 m_channelInterruptFlags - //uint32 // 36 4.0.0 - uint32 InterruptFlags; // 32 m_interruptFlags + uint32 AuraInterruptFlags; // 1 m_auraInterruptFlags + //uint32 // 2 4.0.0 + uint32 ChannelInterruptFlags; // 3 m_channelInterruptFlags + //uint32 // 4 4.0.0 + uint32 InterruptFlags; // 5 m_interruptFlags }; // SpellLevels.dbc struct SpellLevelsEntry { //uint32 Id; // 0 m_ID - uint32 baseLevel; // 41 m_baseLevel - uint32 maxLevel; // 40 m_maxLevel - uint32 spellLevel; // 42 m_spellLevel + uint32 baseLevel; // 1 m_baseLevel + uint32 maxLevel; // 2 m_maxLevel + uint32 spellLevel; // 3 m_spellLevel }; // SpellPower.dbc struct SpellPowerEntry { //uint32 Id; // 0 m_ID - uint32 manaCost; // 45 m_manaCost - uint32 manaCostPerlevel; // 46 m_manaCostPerLevel - uint32 ManaCostPercentage; // 144 m_manaCostPct - uint32 manaPerSecond; // 47 m_manaPerSecond - //uint32 PowerDisplayId; // 168 m_powerDisplayID - id from PowerDisplay.dbc, new in 3.1 + uint32 manaCost; // 1 m_manaCost + uint32 manaCostPerlevel; // 2 m_manaCostPerLevel + uint32 ManaCostPercentage; // 3 m_manaCostPct + uint32 manaPerSecond; // 4 m_manaPerSecond + //uint32 PowerDisplayId; // 5 m_powerDisplayID - id from PowerDisplay.dbc, new in 3.1 //uint32 unk1; // 6 4.0.0 }; @@ -1848,7 +1846,7 @@ struct SpellShapeshiftFormEntry { uint32 ID; // 0 //uint32 buttonPosition; // 1 unused - //char* Name; // 2 unused + //char* Name; // 2 unused uint32 flags1; // 3 int32 creatureType; // 4 <=0 humanoid, other normal creature types //uint32 unk1; // 5 unused, related to next field @@ -1877,10 +1875,10 @@ struct SpellShapeshiftEntry struct SpellTargetRestrictionsEntry { uint32 Id; // 0 m_ID - uint32 MaxAffectedTargets; // 152 m_maxTargets - uint32 MaxTargetLevel; // 147 m_maxTargetLevel - uint32 TargetCreatureType; // 18 m_targetCreatureType - uint32 Targets; // 17 m_targets + uint32 MaxAffectedTargets; // 1 m_maxTargets + uint32 MaxTargetLevel; // 2 m_maxTargetLevel + uint32 TargetCreatureType; // 3 m_targetCreatureType + uint32 Targets; // 4 m_targets }; // SpellReagents.dbc @@ -1938,7 +1936,7 @@ struct SpellItemEnchantmentEntry uint32 amount[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 5-7 m_effectPointsMin[MAX_ITEM_ENCHANTMENT_EFFECTS] //uint32 amount2[MAX_ITEM_ENCHANTMENT_EFFECTS] // 8-10 m_effectPointsMax[MAX_ITEM_ENCHANTMENT_EFFECTS] uint32 spellid[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 11-13 m_effectArg[MAX_ITEM_ENCHANTMENT_EFFECTS] - char* description; // 14 m_name_lang + char* description; // 14 m_name_lang uint32 aura_id; // 15 m_itemVisual uint32 slot; // 16 m_flags uint32 GemID; // 17 m_src_itemID @@ -2017,7 +2015,7 @@ struct TaxiNodesEntry float x; // 2 m_x float y; // 3 m_y float z; // 4 m_z - char* name; // 5 m_Name_lang + char* name; // 5 m_Name_lang uint32 MountCreatureID[2]; // 6-7 m_MountCreatureID[2] }; |
