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authorShauren <shauren.trinity@gmail.com>2024-12-04 20:00:43 +0100
committerShauren <shauren.trinity@gmail.com>2024-12-04 20:00:43 +0100
commit3177c410e488866ece2803ddcf9ea09ea4b2b4fb (patch)
treecc77023a090bcc3dbf87162dbb7c869f946befcf /src
parent2cf2535cd637b5b8966f7990f6826bdac94d77ce (diff)
Core/GameObjects: Fixed gameobject spell casts failing when triggered by SPELL_EFFECT_OPEN_LOCK
Diffstat (limited to 'src')
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp16
-rw-r--r--src/server/game/Entities/GameObject/GameObject.h2
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
3 files changed, 11 insertions, 9 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 43812641cec..96be3990fcd 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -2569,12 +2569,14 @@ void GameObject::SwitchDoorOrButton(bool activate, bool alternative /* = false *
SetGoState(GO_STATE_READY);
}
-void GameObject::Use(Unit* user)
+void GameObject::Use(Unit* user, bool ignoreCastInProgress /*= false*/)
{
// by default spell caster is user
Unit* spellCaster = user;
uint32 spellId = 0;
- bool triggered = false;
+ CastSpellExtraArgs spellArgs;
+ if (ignoreCastInProgress)
+ spellArgs.TriggerFlags |= TRIGGERED_IGNORE_CAST_IN_PROGRESS;
if (Player* playerUser = user->ToPlayer())
{
@@ -2966,7 +2968,7 @@ void GameObject::Use(Unit* user)
if (fishingPool)
{
- fishingPool->Use(player);
+ fishingPool->Use(player, ignoreCastInProgress);
SetLootState(GO_JUST_DEACTIVATED);
}
else
@@ -3049,7 +3051,7 @@ void GameObject::Use(Unit* user)
player->CastSpell(player, info->ritual.animSpell, true);
// for this case, summoningRitual.spellId is always triggered
- triggered = true;
+ spellArgs.TriggerFlags = TRIGGERED_FULL_MASK;
}
// full amount unique participants including original summoner
@@ -3065,7 +3067,7 @@ void GameObject::Use(Unit* user)
// spell have reagent and mana cost but it not expected use its
// it triggered spell in fact cast at currently channeled GO
spellId = 61993;
- triggered = true;
+ spellArgs.TriggerFlags = TRIGGERED_FULL_MASK;
}
// Cast casterTargetSpell at a random GO user
@@ -3495,10 +3497,10 @@ void GameObject::Use(Unit* user)
sOutdoorPvPMgr->HandleCustomSpell(player, spellId, this);
if (spellCaster)
- spellCaster->CastSpell(user, spellId, triggered);
+ spellCaster->CastSpell(user, spellId, spellArgs);
else
{
- SpellCastResult castResult = CastSpell(user, spellId);
+ SpellCastResult castResult = CastSpell(user, spellId, spellArgs);
if (castResult == SPELL_FAILED_SUCCESS)
{
switch (GetGoType())
diff --git a/src/server/game/Entities/GameObject/GameObject.h b/src/server/game/Entities/GameObject/GameObject.h
index 00cbe9bfecd..97b3f9f2f37 100644
--- a/src/server/game/Entities/GameObject/GameObject.h
+++ b/src/server/game/Entities/GameObject/GameObject.h
@@ -297,7 +297,7 @@ class TC_GAME_API GameObject : public WorldObject, public GridObject<GameObject>
void EnableCollision(bool enable);
- void Use(Unit* user);
+ void Use(Unit* user, bool ignoreCastInProgress = false);
LootState getLootState() const { return m_lootState; }
// Note: unit is only used when s = GO_ACTIVATED
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 7b17a52d53b..f21deeb03c4 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1652,7 +1652,7 @@ void Spell::EffectOpenLock()
}
if (gameObjTarget)
- gameObjTarget->Use(player);
+ gameObjTarget->Use(player, true);
else if (itemTarget)
{
itemTarget->SetItemFlag(ITEM_FIELD_FLAG_UNLOCKED);