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authorGacko <gacko28@gmx.de>2017-06-10 20:30:03 +0200
committerGacko <gacko28@gmx.de>2017-06-10 20:30:03 +0200
commit330bc69906503e7a874b08637c41fe8134e04647 (patch)
tree06b0ba3fafe60059dafaaeacce0846e75e4ce5be /src
parent4d6d8c6ba8626fb390a854de1d2ebb48dc2df03d (diff)
Fix build.
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Spells/spell_warrior.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp
index 96cb168c01a..fa4063567d9 100644
--- a/src/server/scripts/Spells/spell_warrior.cpp
+++ b/src/server/scripts/Spells/spell_warrior.cpp
@@ -1130,7 +1130,7 @@ public:
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
- Unit* target = eventInfo.GetActionTarget());
+ Unit* target = eventInfo.GetActionTarget();
//Get the Remaining Damage from the aura (if exist)
int32 remainingDamage = target->GetRemainingPeriodicAmount(target->GetGUID(), SPELL_WARRIOR_TRAUMA_EFFECT, SPELL_AURA_PERIODIC_DAMAGE);
//Get 25% of damage from the spell casted (Slam & Whirlwind) plus Remaining Damage from Aura