aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authorNay <dnpd.dd@gmail.com>2012-08-04 17:14:53 -0700
committerNay <dnpd.dd@gmail.com>2012-08-04 17:14:53 -0700
commit332baef4f2680d4c055fd713b99609aeb00dbc64 (patch)
treec10cffb18bed41dcdebf4e8a3a6ebc0de931d248 /src
parentf2c200ce3b03c4d1b4effadc2cfc9e0b1ad2e039 (diff)
parentbf6e334c5fd92933e66f099cec371129557ec2b1 (diff)
Merge pull request #7255 from Vincent-Michael/summonVehicle
Core/Spells: Fix some summon vehicle spells with basepoint 1
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 95f67d05e9a..484d03f1504 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -2420,12 +2420,13 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
return;
// The spell that this effect will trigger. It has SPELL_AURA_CONTROL_VEHICLE
- uint32 spell = VEHICLE_SPELL_RIDE_HARDCODED;
- if (SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].CalcValue()))
- spell = spellProto->Id;
+ uint32 spellId = VEHICLE_SPELL_RIDE_HARDCODED;
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spellInfo->Effects[effIndex].CalcValue());
+ if (spellInfo && spellInfo->HasAura(SPELL_AURA_CONTROL_VEHICLE))
+ spellId = spellInfo->Id;
// Hard coded enter vehicle spell
- m_originalCaster->CastSpell(summon, spell, true);
+ m_originalCaster->CastSpell(summon, spellId, true);
uint32 faction = properties->Faction;
if (!faction)