diff options
| author | megamage <none@none> | 2009-08-22 21:10:15 -0500 |
|---|---|---|
| committer | megamage <none@none> | 2009-08-22 21:10:15 -0500 |
| commit | 336fd3f4edb6690aa0ed6ccc3bb3e2350eda9a61 (patch) | |
| tree | 9dd9cb824aa10724aa830974ce1cc67a84b24301 /src | |
| parent | b524ef4abe727f8a15cafbadef9a7cbfce0fc8f4 (diff) | |
*Do not allow creature to enterevademode when it is on vehicle.
*Do not allow unit to attack its vehicle.
--HG--
branch : trunk
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Unit.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 634bbf12bf6..1cf62750315 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -10524,6 +10524,9 @@ bool Unit::canAttack(Unit const* target, bool force) const if(target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target))) return false; + if(target == m_Vehicle) + return false; + return true; } @@ -11247,6 +11250,9 @@ Unit* Creature::SelectVictim() return NULL; } + if(m_Vehicle) + return NULL; + // search nearby enemy before enter evade mode if(HasReactState(REACT_AGGRESSIVE)) if(target = SelectNearestTarget()) |
