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authorMachiavelli <none@none>2010-12-20 01:58:15 +0100
committerMachiavelli <none@none>2010-12-20 01:58:15 +0100
commit33808ab5679f84f434579086cb49a864fe6b1dc8 (patch)
treee661476017dec1d70325ca8eb6436daafbe90084 /src
parentf71c97f6c5629c74d1305830f96803c7b8a28d8b (diff)
Core/Spells: Fix Improved Spirit Tap proc from Mind Flay crits.
Author: Dr.Tenma Fixes issue #2786 --HG-- branch : trunk
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index d6bfb80edb5..7670c3f811d 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -8759,6 +8759,18 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
case 72176:
basepoints0 = 3;
break;
+ case 15337: // Improved Spirit Tap (Rank 1)
+ case 15338: // Improved Spirit Tap (Rank 2)
+ {
+ if (procSpell->SpellFamilyFlags[0] & 0x800000)
+ if ((procSpell->Id != 58381) || !roll_chance_i(50))
+ return false;
+
+ target = pVictim;
+ break;
+ }
+ default:
+ break;
}
// Blade Barrier