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authorNathanHandley <necreia@gmail.com>2015-12-25 18:54:15 -0600
committerNathanHandley <necreia@gmail.com>2015-12-25 18:54:15 -0600
commit33a75afb60f8e9ad44c7a87f7f52dae27dab62b6 (patch)
treead59d1ba7e1ac0a32a2288f063428f67032d8545 /src
parent347373264b4ca5046af5c23378117e6ddb66504d (diff)
Updated AuctionHouseSeller to have item class level stack control
For each item class (consumable, glyph), you can now edit the worldserver.conf to configure the ratio (percent) of random compared to single stack auction postings. Example 1 AuctionHouseBot.Class.RandomStackRatio.Consumable = 0 - New consumable auctions posted by AuctionHouseSeller will always be single stack. Example 2 AuctionHouseBot.Class.RandomStackRatio.Consumable = 100 - New consumable auctions posted by AuctionHouseSeller will always be of a random stack size. Example 3 AuctionHouseBot.Class.RandomStackRatio.Consumable = 20 - New consumable auctions posted by AuctionHouseSeller have a 20% chance of being a random stack size, and an 80% chance of being single stack size.
Diffstat (limited to 'src')
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBot.cpp16
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBot.h15
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp38
-rw-r--r--src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h4
-rw-r--r--src/server/worldserver/worldserver.conf.dist40
5 files changed, 112 insertions, 1 deletions
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
index c905ccedf2d..9eeb6c1748a 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
@@ -242,6 +242,22 @@ void AuctionBotConfig::GetConfigFromFile()
SetConfig(CONFIG_AHBOT_CLASS_TRADEGOOD_MAX_ITEM_LEVEL, "AuctionHouseBot.Class.TradeGood.ItemLevel.Max", 0);
SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_MIN_ITEM_LEVEL, "AuctionHouseBot.Class.Container.ItemLevel.Min", 0);
SetConfig(CONFIG_AHBOT_CLASS_CONTAINER_MAX_ITEM_LEVEL, "AuctionHouseBot.Class.Container.ItemLevel.Max", 0);
+
+ SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONSUMABLE, "AuctionHouseBot.Class.RandomStackRatio.Consumable", 20);
+ SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONTAINER, "AuctionHouseBot.Class.RandomStackRatio.Container", 0);
+ SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_WEAPON, "AuctionHouseBot.Class.RandomStackRatio.Weapon", 0);
+ SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GEM, "AuctionHouseBot.Class.RandomStackRatio.Gem", 20);
+ SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_ARMOR, "AuctionHouseBot.Class.RandomStackRatio.Armor", 0);
+ SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_REAGENT, "AuctionHouseBot.Class.RandomStackRatio.Reagent", 100);
+ SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_PROJECTILE, "AuctionHouseBot.Class.RandomStackRatio.Projectile", 100);
+ SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_TRADEGOOD, "AuctionHouseBot.Class.RandomStackRatio.TradeGood", 50);
+ SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GENERIC, "AuctionHouseBot.Class.RandomStackRatio.Generic", 100);
+ SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_RECIPE, "AuctionHouseBot.Class.RandomStackRatio.Recipe", 0);
+ SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUIVER, "AuctionHouseBot.Class.RandomStackRatio.Quiver", 0);
+ SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUEST, "AuctionHouseBot.Class.RandomStackRatio.Quest", 100);
+ SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY, "AuctionHouseBot.Class.RandomStackRatio.Key", 100);
+ SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC, "AuctionHouseBot.Class.RandomStackRatio.Misc", 100);
+ SetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH, "AuctionHouseBot.Class.RandomStackRatio.Glyph", 0);
}
char const* AuctionBotConfig::GetHouseTypeName(AuctionHouseType houseType)
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBot.h b/src/server/game/AuctionHouseBot/AuctionHouseBot.h
index 225d3b7ee25..aacf563f0be 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBot.h
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBot.h
@@ -137,6 +137,21 @@ enum AuctionBotConfigUInt32Values
CONFIG_AHBOT_CLASS_TRADEGOOD_MAX_ITEM_LEVEL,
CONFIG_AHBOT_CLASS_CONTAINER_MIN_ITEM_LEVEL,
CONFIG_AHBOT_CLASS_CONTAINER_MAX_ITEM_LEVEL,
+ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONSUMABLE,
+ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONTAINER,
+ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_WEAPON,
+ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GEM,
+ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_ARMOR,
+ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_REAGENT,
+ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_PROJECTILE,
+ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_TRADEGOOD,
+ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GENERIC,
+ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_RECIPE,
+ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUIVER,
+ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUEST,
+ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY,
+ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC,
+ CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH,
CONFIG_UINT32_AHBOT_UINT32_COUNT
};
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
index 22dc5bb0bd0..6375b9726e6 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
@@ -533,6 +533,23 @@ void AuctionBotSeller::LoadItemsQuantity(SellerConfiguration& config)
config.SetItemsQuantityPerClass(AUCTION_QUALITY_YELLOW, ITEM_CLASS_GLYPH, 0);
// ============================================================================================
+ // Set Stack Quantities
+ config.SetRandomStackRatioPerClass(ITEM_CLASS_CONSUMABLE, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONSUMABLE));
+ config.SetRandomStackRatioPerClass(ITEM_CLASS_CONTAINER, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_CONTAINER));
+ config.SetRandomStackRatioPerClass(ITEM_CLASS_WEAPON, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_WEAPON));
+ config.SetRandomStackRatioPerClass(ITEM_CLASS_GEM, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GEM));
+ config.SetRandomStackRatioPerClass(ITEM_CLASS_ARMOR, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_ARMOR));
+ config.SetRandomStackRatioPerClass(ITEM_CLASS_REAGENT, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_REAGENT));
+ config.SetRandomStackRatioPerClass(ITEM_CLASS_PROJECTILE, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_PROJECTILE));
+ config.SetRandomStackRatioPerClass(ITEM_CLASS_TRADE_GOODS, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_TRADEGOOD));
+ config.SetRandomStackRatioPerClass(ITEM_CLASS_GENERIC, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GENERIC));
+ config.SetRandomStackRatioPerClass(ITEM_CLASS_RECIPE, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_RECIPE));
+ config.SetRandomStackRatioPerClass(ITEM_CLASS_QUIVER, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUIVER));
+ config.SetRandomStackRatioPerClass(ITEM_CLASS_QUEST, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_QUEST));
+ config.SetRandomStackRatioPerClass(ITEM_CLASS_KEY, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_KEY));
+ config.SetRandomStackRatioPerClass(ITEM_CLASS_MISC, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_MISC));
+ config.SetRandomStackRatioPerClass(ITEM_CLASS_GLYPH, sAuctionBotConfig->GetConfig(CONFIG_AHBOT_CLASS_RANDOMSTACKRATIO_GLYPH));
+
// Set the best value to get nearest amount of items wanted
for (uint32 j = 0; j < MAX_AUCTION_QUALITY; ++j)
{
@@ -719,6 +736,24 @@ void AuctionBotSeller::SetPricesOfItem(ItemTemplate const* itemProto, SellerConf
bidp = urand(basePrice - range, basePrice + range) + 1;
}
+// Determines the stack size to use for the item
+void AuctionBotSeller::SetStackSizeForItem(ItemTemplate const* itemProto, SellerConfiguration& config, uint32& stackcnt)
+{
+ uint32 randomStackPercent = config.GetRandomStackRatioPerClass(ItemClass(itemProto->Class));
+ if (randomStackPercent >= 100)
+ stackcnt = urand(1, itemProto->GetMaxStackSize());
+ else if (randomStackPercent == 0)
+ stackcnt = 1;
+ else
+ {
+ uint32 randomStackRoll = urand(0, 99);
+ if (randomStackRoll < randomStackPercent)
+ stackcnt = urand(1, itemProto->GetMaxStackSize());
+ else
+ stackcnt = 1;
+ }
+}
+
// Determine the multiplier for the sell price of any weapon without a buy price.
uint32 AuctionBotSeller::GetSellModifier(ItemTemplate const* prototype)
{
@@ -952,7 +987,8 @@ void AuctionBotSeller::AddNewAuctions(SellerConfiguration& config)
continue;
}
- uint32 stackCount = urand(1, prototype->GetMaxStackSize());
+ uint32 stackCount = 1;
+ SetStackSizeForItem(prototype, config, stackCount);
Item* item = Item::CreateItem(itemId, stackCount);
if (!item)
diff --git a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h
index bccb4519382..211344b532e 100644
--- a/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h
+++ b/src/server/game/AuctionHouseBot/AuctionHouseBotSeller.h
@@ -39,6 +39,7 @@ struct SellerItemClassInfo
uint32 MissItems;
uint32 Quantity;
uint32 PriceRatio;
+ uint32 RandomStackRatio;
};
struct SellerItemInfo
@@ -102,6 +103,8 @@ public:
uint32 GetPriceRatioPerQuality(AuctionQuality quality) const { return _ItemInfo[quality].PriceRatio; }
void SetPriceRatioPerClass(ItemClass item, uint32 value) { _ItemInfo[0].ItemClassInfos[item].PriceRatio = value; }
uint32 GetPriceRatioPerClass(ItemClass item) const { return _ItemInfo[0].ItemClassInfos[item].PriceRatio; }
+ void SetRandomStackRatioPerClass(ItemClass item, uint32 value) { _ItemInfo[0].ItemClassInfos[item].RandomStackRatio = value; }
+ uint32 GetRandomStackRatioPerClass(ItemClass item) const { return _ItemInfo[0].ItemClassInfos[item].RandomStackRatio; }
private:
AuctionHouseType _houseType;
@@ -139,6 +142,7 @@ private:
uint32 SetStat(SellerConfiguration& config);
bool GetItemsToSell(SellerConfiguration& config, ItemsToSellArray& itemsToSellArray, AllItemsArray const& addedItem);
void SetPricesOfItem(ItemTemplate const* itemProto, SellerConfiguration& config, uint32& buyp, uint32& bidp, uint32 stackcnt);
+ void SetStackSizeForItem(ItemTemplate const* itemProto, SellerConfiguration& config, uint32& stackcnt);
void LoadItemsQuantity(SellerConfiguration& config);
static uint32 GetBuyModifier(ItemTemplate const* prototype);
static uint32 GetSellModifier(ItemTemplate const* itemProto);
diff --git a/src/server/worldserver/worldserver.conf.dist b/src/server/worldserver/worldserver.conf.dist
index 840b819fe99..f416e65dd9f 100644
--- a/src/server/worldserver/worldserver.conf.dist
+++ b/src/server/worldserver/worldserver.conf.dist
@@ -3190,6 +3190,46 @@ AuctionHouseBot.forceIncludeItems = ""
AuctionHouseBot.forceExcludeItems = ""
#
+# AuctionHouseBot.Class.RandomStackRatio.*
+# Description: Used to determine how often an item of the class will be single or randomly-size stacked
+# Value needs to be between 0 and 100, no decimal. Anything higher than 100 will be treated as 100
+# Examples: 100 = stacks will always be random in size
+# 50 = half the time the stacks are random, the other half being single stack
+# 0 = stacks will always single size
+# Default: Consumable: 20 (20% random stack size, 80% single stack size)
+# Container: 0 (100% single stack size)
+# Weapon: 0 (100% single stack size)
+# Gem: 20 (20% random stack size, 80% single stack size)
+# Armor: 0 (100% single stack size)
+# Reagent: 100 (100% random stack size)
+# Projectile: 100 (100% random stack size)
+# TradeGood: 50 (50% random stack size, 50% single stack size)
+# Generic: 100 (100% random stack size)
+# Recipe: 0 (100% single stack size)
+# Quiver: 0 (100% single stack size)
+# Quest: 100 (100% random stack size)
+# Key: 100 (100% random stack size)
+# Misc: 100 (100% random stack size)
+# Glyph: 0 (100% single stack size)
+#
+
+AuctionHouseBot.Class.RandomStackRatio.Consumable = 20
+AuctionHouseBot.Class.RandomStackRatio.Container = 0
+AuctionHouseBot.Class.RandomStackRatio.Weapon = 0
+AuctionHouseBot.Class.RandomStackRatio.Gem = 20
+AuctionHouseBot.Class.RandomStackRatio.Armor = 0
+AuctionHouseBot.Class.RandomStackRatio.Reagent = 100
+AuctionHouseBot.Class.RandomStackRatio.Projectile = 100
+AuctionHouseBot.Class.RandomStackRatio.TradeGood = 50
+AuctionHouseBot.Class.RandomStackRatio.Generic = 100
+AuctionHouseBot.Class.RandomStackRatio.Recipe = 0
+AuctionHouseBot.Class.RandomStackRatio.Quiver = 0
+AuctionHouseBot.Class.RandomStackRatio.Quest = 100
+AuctionHouseBot.Class.RandomStackRatio.Key = 100
+AuctionHouseBot.Class.RandomStackRatio.Misc = 100
+AuctionHouseBot.Class.RandomStackRatio.Glyph = 0
+
+#
###################################################################################################
###################################################################################################