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authorAnubisss <none@none>2009-05-18 20:34:09 +0200
committerAnubisss <none@none>2009-05-18 20:34:09 +0200
commit3449432e380c7214089fc065f08d28173798b7de (patch)
treef4adc1e5126f35b23db699ca1e33dae1333e59f0 /src
parent6c7f2d2b242f950ab0e80a9da546806e672d37c1 (diff)
*Add ATTACK_DISTANCE from MaNGOS.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/Object.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/Object.h b/src/game/Object.h
index 326b09cfb73..2a79d2c22cb 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -35,6 +35,7 @@
#define CONTACT_DISTANCE 0.5f
#define INTERACTION_DISTANCE 5.0f
+#define ATTACK_DISTANCE 5.0f
#define MAX_VISIBILITY_DISTANCE (5*SIZE_OF_GRID_CELL/2.0f) // max distance for visible object show, limited by active zone for player based at cell size (active zone = 5x5 cells)
#define DEFAULT_VISIBILITY_DISTANCE (SIZE_OF_GRID_CELL) // default visible distance