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authorAliveShiro <alu@senzaii.net>2012-05-28 19:18:03 +0200
committerAliveShiro <alu@senzaii.net>2012-05-28 19:18:03 +0200
commit34a1dd763b5978cde86bbb2d9b34ae11540a14ab (patch)
treeb10e5a3635b92be4db430ffab8a69c10e893bdef /src
parenta8f2c7ccab633e86e74d2e2bf957ed0b04f0dc7b (diff)
Core/Scripts: Fix Anub'arak spikes in Trial of the Crusader now they only attack players. Thanks to Warpten who brought the Idea and thanks to Nayd :)
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
index f329b940e1f..1934efa1cbf 100755
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp
@@ -659,6 +659,11 @@ public:
m_uiTargetGUID = 0;
}
+ bool CanAIAttack(Unit const* victim) const
+ {
+ return victim->GetTypeId() == TYPEID_PLAYER;
+ }
+
void EnterCombat(Unit* who)
{
m_uiTargetGUID = who->GetGUID();