diff options
author | AliveShiro <alu@senzaii.net> | 2012-05-28 19:18:03 +0200 |
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committer | AliveShiro <alu@senzaii.net> | 2012-05-28 19:18:03 +0200 |
commit | 34a1dd763b5978cde86bbb2d9b34ae11540a14ab (patch) | |
tree | b10e5a3635b92be4db430ffab8a69c10e893bdef /src | |
parent | a8f2c7ccab633e86e74d2e2bf957ed0b04f0dc7b (diff) |
Core/Scripts: Fix Anub'arak spikes in Trial of the Crusader now they only attack players. Thanks to Warpten who brought the Idea and thanks to Nayd :)
Diffstat (limited to 'src')
-rwxr-xr-x | src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp index f329b940e1f..1934efa1cbf 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp @@ -659,6 +659,11 @@ public: m_uiTargetGUID = 0; } + bool CanAIAttack(Unit const* victim) const + { + return victim->GetTypeId() == TYPEID_PLAYER; + } + void EnterCombat(Unit* who) { m_uiTargetGUID = who->GetGUID(); |