diff options
author | tkrokli <tkrokli@hotmail.com> | 2016-05-08 19:37:48 +0200 |
---|---|---|
committer | joschiwald <joschiwald.trinity@gmail.com> | 2017-01-12 23:37:37 +0100 |
commit | 34d310aff8ab8fcc1cb30729138e2cf710660636 (patch) | |
tree | f1760e6eb5272e61ff499e4dab1d0fc88281541d /src | |
parent | 36a896e28a253b3980c205ce79789f91d47ecbc7 (diff) |
Core/Scripts: remove hardcoded text from npc_sayge
- remove hardcoded (and wrong) text from the script
- copy valid text from broadcast_text to gossip_menu_option
- gossip_menu / npc_text is already correct in TDB 335.61
- sort + clean up core script enum list and add new entries
- keep gossip handling unchanged in the script (low prio)
(cherry picked from commit 582af025090462f29576988e7a4517fee9a206fe)
Core/Scripts/DB: move npc_gregan_brewspewer to DB
- Remove npc_gregan_brewspewer, thereby removing hardcoded text
`#define GOSSIP_HELLO "Buy somethin', will ya?"`
- Move all gossip handling to DB (gossip texts already exist in TDB)
(cherry picked from commit 3acf6f36d1d60b7e2ac082bf9f6976de3256e250)
Core/Scripts: npc_grandmother gossip text moved to DB
Removing one more hardcoded text line from core scripts.
Also adding correct gossip to the npc_grandmother script.
Gossip changes in this script:
- remove hardcoded text from core script
- use existing npc_text IDs in gossip enum
- add missing text rows to gossip_menu_option
- use values from gossip_menu_option in enum
- replace spawn coordinates 0.0f with GetPosition()
(cherry picked from commit c214f987d730169e106b37fa1fe5f8565609374b)
Core/Scripts: remove hardcoded text from npc_locksmith
- remove hardcoded text from script
- move the gossip handling to DB SQL
- move the script conditions to DB SQL
- use correct gossip from broadcast_text
- remove options not existing in broadcast_text
- add Key to Searing Gorge option (related spell)
- add The Eye of Haramad option (related spell)
(cherry picked from commit e6ee6e2ae85f8a760dcd17e01b388bf3cd27c1e2)
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp | 46 | ||||
-rw-r--r-- | src/server/scripts/World/npcs_special.cpp | 324 |
2 files changed, 114 insertions, 256 deletions
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp index a9ff21f4881..63d0d020417 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp @@ -797,46 +797,44 @@ enum RedRidingHood SAY_WOLF_AGGRO = 0, SAY_WOLF_SLAY = 1, SAY_WOLF_HOOD = 2, + OPTION_WHAT_PHAT_LEWTS_YOU_HAVE = 7443, SOUND_WOLF_DEATH = 9275, SPELL_LITTLE_RED_RIDING_HOOD = 30768, SPELL_TERRIFYING_HOWL = 30752, SPELL_WIDE_SWIPE = 30761, - CREATURE_BIG_BAD_WOLF = 17521, + CREATURE_BIG_BAD_WOLF = 17521 }; - -#define GOSSIP_GRANDMA "What phat lewtz you have grandmother?" - - - class npc_grandmother : public CreatureScript { -public: - npc_grandmother() : CreatureScript("npc_grandmother") { } + public: + npc_grandmother() : CreatureScript("npc_grandmother") { } - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_INFO_DEF) + struct npc_grandmotherAI : public ScriptedAI { - if (Creature* pBigBadWolf = creature->SummonCreature(CREATURE_BIG_BAD_WOLF, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS)) - pBigBadWolf->AI()->AttackStart(player); + npc_grandmotherAI(Creature* creature) : ScriptedAI(creature) { } - creature->DespawnOrUnsummon(); - } - return true; - } + void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override + { + if (menuId == OPTION_WHAT_PHAT_LEWTS_YOU_HAVE && gossipListId == 0) + { + player->CLOSE_GOSSIP_MENU(); - bool OnGossipHello(Player* player, Creature* creature) override - { - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GRANDMA, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - player->SEND_GOSSIP_MENU(8990, creature->GetGUID()); + if (Creature* pBigBadWolf = me->SummonCreature(CREATURE_BIG_BAD_WOLF, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, HOUR*2*IN_MILLISECONDS)) + pBigBadWolf->AI()->AttackStart(player); - return true; - } + me->DespawnOrUnsummon(); + } + } + }; + + CreatureAI* GetAI(Creature* creature) const override + { + return new npc_grandmotherAI(creature); + } }; class boss_bigbadwolf : public CreatureScript diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 2e91859fb26..dfd203be7b7 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -36,7 +36,6 @@ npc_doctor 100% Gustaf Vanhowzen and Gregory Victor, quest 6622 npc_sayge 100% Darkmoon event fortune teller, buff player based on answers given npc_snake_trap_serpents 80% AI for snakes that summoned by Snake Trap npc_shadowfiend 100% restore 5% of owner's mana when shadowfiend die from damage -npc_locksmith 75% list of keys needs to be confirmed npc_firework 100% NPC's summoned by rockets and rocket clusters, for making them cast visual npc_train_wrecker 100% Wind-Up Train Wrecker that kills train set EndContentData */ @@ -1182,36 +1181,49 @@ public: enum Sayge { - SPELL_DMG = 23768, // dmg - SPELL_RES = 23769, // res - SPELL_ARM = 23767, // arm - SPELL_SPI = 23738, // spi - SPELL_INT = 23766, // int - SPELL_STM = 23737, // stm - SPELL_STR = 23735, // str - SPELL_AGI = 23736, // agi - SPELL_FORTUNE = 23765 // faire fortune + GOSSIP_MENU_OPTION_ID_ANSWER_1 = 0, + GOSSIP_MENU_OPTION_ID_ANSWER_2 = 1, + GOSSIP_MENU_OPTION_ID_ANSWER_3 = 2, + GOSSIP_MENU_OPTION_ID_ANSWER_4 = 3, + GOSSIP_I_AM_READY_TO_DISCOVER = 6186, + GOSSIP_MENU_OPTION_SAYGE1 = 6185, + GOSSIP_MENU_OPTION_SAYGE2 = 6185, + GOSSIP_MENU_OPTION_SAYGE3 = 6185, + GOSSIP_MENU_OPTION_SAYGE4 = 6185, + GOSSIP_MENU_OPTION_SAYGE5 = 6187, + GOSSIP_MENU_OPTION_SAYGE6 = 6187, + GOSSIP_MENU_OPTION_SAYGE7 = 6187, + GOSSIP_MENU_OPTION_SAYGE8 = 6208, + GOSSIP_MENU_OPTION_SAYGE9 = 6208, + GOSSIP_MENU_OPTION_SAYGE10 = 6208, + GOSSIP_MENU_OPTION_SAYGE11 = 6209, + GOSSIP_MENU_OPTION_SAYGE12 = 6209, + GOSSIP_MENU_OPTION_SAYGE13 = 6209, + GOSSIP_MENU_OPTION_SAYGE14 = 6210, + GOSSIP_MENU_OPTION_SAYGE15 = 6210, + GOSSIP_MENU_OPTION_SAYGE16 = 6210, + GOSSIP_MENU_OPTION_SAYGE17 = 6211, + GOSSIP_MENU_I_HAVE_LONG_KNOWN = 7339, + GOSSIP_MENU_YOU_HAVE_BEEN_TASKED = 7340, + GOSSIP_MENU_SWORN_EXECUTIONER = 7341, + GOSSIP_MENU_DIPLOMATIC_MISSION = 7361, + GOSSIP_MENU_YOUR_BROTHER_SEEKS = 7362, + GOSSIP_MENU_A_TERRIBLE_BEAST = 7363, + GOSSIP_MENU_YOUR_FORTUNE_IS_CAST = 7364, + GOSSIP_MENU_HERE_IS_YOUR_FORTUNE = 7365, + GOSSIP_MENU_CANT_GIVE_YOU_YOUR = 7393, + + SPELL_STRENGTH = 23735, // +10% Strength + SPELL_AGILITY = 23736, // +10% Agility + SPELL_STAMINA = 23737, // +10% Stamina + SPELL_SPIRIT = 23738, // +10% Spirit + SPELL_INTELLECT = 23766, // +10% Intellect + SPELL_ARMOR = 23767, // +10% Armor + SPELL_DAMAGE = 23768, // +10% Damage + SPELL_RESISTANCE = 23769, // +25 Magic Resistance (All) + SPELL_FORTUNE = 23765 // Darkmoon Faire Fortune }; -#define GOSSIP_HELLO_SAYGE "Yes" -#define GOSSIP_SENDACTION_SAYGE1 "Slay the Man" -#define GOSSIP_SENDACTION_SAYGE2 "Turn him over to liege" -#define GOSSIP_SENDACTION_SAYGE3 "Confiscate the corn" -#define GOSSIP_SENDACTION_SAYGE4 "Let him go and have the corn" -#define GOSSIP_SENDACTION_SAYGE5 "Execute your friend painfully" -#define GOSSIP_SENDACTION_SAYGE6 "Execute your friend painlessly" -#define GOSSIP_SENDACTION_SAYGE7 "Let your friend go" -#define GOSSIP_SENDACTION_SAYGE8 "Confront the diplomat" -#define GOSSIP_SENDACTION_SAYGE9 "Show not so quiet defiance" -#define GOSSIP_SENDACTION_SAYGE10 "Remain quiet" -#define GOSSIP_SENDACTION_SAYGE11 "Speak against your brother openly" -#define GOSSIP_SENDACTION_SAYGE12 "Help your brother in" -#define GOSSIP_SENDACTION_SAYGE13 "Keep your brother out without letting him know" -#define GOSSIP_SENDACTION_SAYGE14 "Take credit, keep gold" -#define GOSSIP_SENDACTION_SAYGE15 "Take credit, share the gold" -#define GOSSIP_SENDACTION_SAYGE16 "Let the knight take credit" -#define GOSSIP_SENDACTION_SAYGE17 "Thanks" - class npc_sayge : public CreatureScript { public: @@ -1222,19 +1234,19 @@ public: if (creature->IsQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); - if (player->GetSpellHistory()->HasCooldown(SPELL_INT) || - player->GetSpellHistory()->HasCooldown(SPELL_ARM) || - player->GetSpellHistory()->HasCooldown(SPELL_DMG) || - player->GetSpellHistory()->HasCooldown(SPELL_RES) || - player->GetSpellHistory()->HasCooldown(SPELL_STR) || - player->GetSpellHistory()->HasCooldown(SPELL_AGI) || - player->GetSpellHistory()->HasCooldown(SPELL_STM) || - player->GetSpellHistory()->HasCooldown(SPELL_SPI)) - player->SEND_GOSSIP_MENU(7393, creature->GetGUID()); + if (player->GetSpellHistory()->HasCooldown(SPELL_STRENGTH) || + player->GetSpellHistory()->HasCooldown(SPELL_AGILITY) || + player->GetSpellHistory()->HasCooldown(SPELL_STAMINA) || + player->GetSpellHistory()->HasCooldown(SPELL_SPIRIT) || + player->GetSpellHistory()->HasCooldown(SPELL_INTELLECT) || + player->GetSpellHistory()->HasCooldown(SPELL_ARMOR) || + player->GetSpellHistory()->HasCooldown(SPELL_DAMAGE) || + player->GetSpellHistory()->HasCooldown(SPELL_RESISTANCE)) + player->SEND_GOSSIP_MENU(GOSSIP_MENU_CANT_GIVE_YOU_YOUR, creature->GetGUID()); else { - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_SAYGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(7339, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_I_AM_READY_TO_DISCOVER, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_I_HAVE_LONG_KNOWN, creature->GetGUID()); } return true; @@ -1245,43 +1257,43 @@ public: switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - player->SEND_GOSSIP_MENU(7340, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE1, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE2, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE3, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE4, GOSSIP_MENU_OPTION_ID_ANSWER_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOU_HAVE_BEEN_TASKED, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE5, GOSSIP_SENDER_MAIN + 1, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE6, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE7, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF); - player->SEND_GOSSIP_MENU(7341, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE5, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 1, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE6, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE7, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_SWORN_EXECUTIONER, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE8, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE9, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE10, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF); - player->SEND_GOSSIP_MENU(7361, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE8, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE9, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE10,GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_DIPLOMATIC_MISSION, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE11, GOSSIP_SENDER_MAIN + 6, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE12, GOSSIP_SENDER_MAIN + 7, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE13, GOSSIP_SENDER_MAIN + 8, GOSSIP_ACTION_INFO_DEF); - player->SEND_GOSSIP_MENU(7362, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE11, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 6, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE12, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 7, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE13, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 8, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOUR_BROTHER_SEEKS, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE14, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE15, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE16, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF); - player->SEND_GOSSIP_MENU(7363, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE14, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE15, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE16, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_A_TERRIBLE_BEAST, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE17, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); - player->SEND_GOSSIP_MENU(7364, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE17, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOUR_FORTUNE_IS_CAST, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: creature->CastSpell(player, SPELL_FORTUNE, false); - player->SEND_GOSSIP_MENU(7365, creature->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_HERE_IS_YOUR_FORTUNE, creature->GetGUID()); break; } } @@ -1289,52 +1301,44 @@ public: bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override { player->PlayerTalkClass->ClearMenus(); + uint32 spellId = 0; switch (sender) { case GOSSIP_SENDER_MAIN: SendAction(player, creature, action); break; case GOSSIP_SENDER_MAIN + 1: - creature->CastSpell(player, SPELL_DMG, false); - player->GetSpellHistory()->AddCooldown(SPELL_DMG, 0, std::chrono::hours(2)); - SendAction(player, creature, action); + spellId = SPELL_DAMAGE; break; case GOSSIP_SENDER_MAIN + 2: - creature->CastSpell(player, SPELL_RES, false); - player->GetSpellHistory()->AddCooldown(SPELL_RES, 0, std::chrono::hours(2)); - SendAction(player, creature, action); + spellId = SPELL_RESISTANCE; break; case GOSSIP_SENDER_MAIN + 3: - creature->CastSpell(player, SPELL_ARM, false); - player->GetSpellHistory()->AddCooldown(SPELL_ARM, 0, std::chrono::hours(2)); - SendAction(player, creature, action); + spellId = SPELL_ARMOR; break; case GOSSIP_SENDER_MAIN + 4: - creature->CastSpell(player, SPELL_SPI, false); - player->GetSpellHistory()->AddCooldown(SPELL_SPI, 0, std::chrono::hours(2)); - SendAction(player, creature, action); + spellId = SPELL_SPIRIT; break; case GOSSIP_SENDER_MAIN + 5: - creature->CastSpell(player, SPELL_INT, false); - player->GetSpellHistory()->AddCooldown(SPELL_INT, 0, std::chrono::hours(2)); - SendAction(player, creature, action); + spellId = SPELL_INTELLECT; break; case GOSSIP_SENDER_MAIN + 6: - creature->CastSpell(player, SPELL_STM, false); - player->GetSpellHistory()->AddCooldown(SPELL_STM, 0, std::chrono::hours(2)); - SendAction(player, creature, action); + spellId = SPELL_STAMINA; break; case GOSSIP_SENDER_MAIN + 7: - creature->CastSpell(player, SPELL_STR, false); - player->GetSpellHistory()->AddCooldown(SPELL_STR, 0, std::chrono::hours(2)); - SendAction(player, creature, action); + spellId = SPELL_STRENGTH; break; case GOSSIP_SENDER_MAIN + 8: - creature->CastSpell(player, SPELL_AGI, false); - player->GetSpellHistory()->AddCooldown(SPELL_AGI, 0, std::chrono::hours(2)); - SendAction(player, creature, action); + spellId = SPELL_AGILITY; break; } + + if (spellId) + { + creature->CastSpell(player, spellId, false); + player->GetSpellHistory()->AddCooldown(spellId, 0, std::chrono::hours(2)); + SendAction(player, creature, action); + } return true; } }; @@ -1746,149 +1750,6 @@ public: }; /*###### -## npc_locksmith -######*/ - -enum LockSmith -{ - QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ = 10704, - QUEST_DARK_IRON_LEGACY = 3802, - QUEST_THE_KEY_TO_SCHOLOMANCE_A = 5505, - QUEST_THE_KEY_TO_SCHOLOMANCE_H = 5511, - QUEST_HOTTER_THAN_HELL_A = 10758, - QUEST_HOTTER_THAN_HELL_H = 10764, - QUEST_RETURN_TO_KHAGDAR = 9837, - QUEST_CONTAINMENT = 13159, - QUEST_ETERNAL_VIGILANCE = 11011, - QUEST_KEY_TO_THE_FOCUSING_IRIS = 13372, - QUEST_HC_KEY_TO_THE_FOCUSING_IRIS = 13375, - - ITEM_ARCATRAZ_KEY = 31084, - ITEM_SHADOWFORGE_KEY = 11000, - ITEM_SKELETON_KEY = 13704, - ITEM_SHATTERED_HALLS_KEY = 28395, - ITEM_THE_MASTERS_KEY = 24490, - ITEM_VIOLET_HOLD_KEY = 42482, - ITEM_ESSENCE_INFUSED_MOONSTONE = 32449, - ITEM_KEY_TO_THE_FOCUSING_IRIS = 44582, - ITEM_HC_KEY_TO_THE_FOCUSING_IRIS = 44581, - - SPELL_ARCATRAZ_KEY = 54881, - SPELL_SHADOWFORGE_KEY = 54882, - SPELL_SKELETON_KEY = 54883, - SPELL_SHATTERED_HALLS_KEY = 54884, - SPELL_THE_MASTERS_KEY = 54885, - SPELL_VIOLET_HOLD_KEY = 67253, - SPELL_ESSENCE_INFUSED_MOONSTONE = 40173, -}; - -#define GOSSIP_LOST_ARCATRAZ_KEY "I've lost my key to the Arcatraz." -#define GOSSIP_LOST_SHADOWFORGE_KEY "I've lost my key to the Blackrock Depths." -#define GOSSIP_LOST_SKELETON_KEY "I've lost my key to the Scholomance." -#define GOSSIP_LOST_SHATTERED_HALLS_KEY "I've lost my key to the Shattered Halls." -#define GOSSIP_LOST_THE_MASTERS_KEY "I've lost my key to the Karazhan." -#define GOSSIP_LOST_VIOLET_HOLD_KEY "I've lost my key to the Violet Hold." -#define GOSSIP_LOST_ESSENCE_INFUSED_MOONSTONE "I've lost my Essence-Infused Moonstone." -#define GOSSIP_LOST_KEY_TO_THE_FOCUSING_IRIS "I've lost my Key to the Focusing Iris." -#define GOSSIP_LOST_HC_KEY_TO_THE_FOCUSING_IRIS "I've lost my Heroic Key to the Focusing Iris." - -class npc_locksmith : public CreatureScript -{ -public: - npc_locksmith() : CreatureScript("npc_locksmith") { } - - bool OnGossipHello(Player* player, Creature* creature) override - { - // Arcatraz Key - if (player->GetQuestRewardStatus(QUEST_HOW_TO_BRAKE_IN_TO_THE_ARCATRAZ) && !player->HasItemCount(ITEM_ARCATRAZ_KEY, 1, true)) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_ARCATRAZ_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - - // Shadowforge Key - if (player->GetQuestRewardStatus(QUEST_DARK_IRON_LEGACY) && !player->HasItemCount(ITEM_SHADOWFORGE_KEY, 1, true)) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SHADOWFORGE_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - - // Skeleton Key - if ((player->GetQuestRewardStatus(QUEST_THE_KEY_TO_SCHOLOMANCE_A) || player->GetQuestRewardStatus(QUEST_THE_KEY_TO_SCHOLOMANCE_H)) && - !player->HasItemCount(ITEM_SKELETON_KEY, 1, true)) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SKELETON_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - - // Shatered Halls Key - if ((player->GetQuestRewardStatus(QUEST_HOTTER_THAN_HELL_A) || player->GetQuestRewardStatus(QUEST_HOTTER_THAN_HELL_H)) && - !player->HasItemCount(ITEM_SHATTERED_HALLS_KEY, 1, true)) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_SHATTERED_HALLS_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - - // Master's Key - if (player->GetQuestRewardStatus(QUEST_RETURN_TO_KHAGDAR) && !player->HasItemCount(ITEM_THE_MASTERS_KEY, 1, true)) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_THE_MASTERS_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - - // Violet Hold Key - if (player->GetQuestRewardStatus(QUEST_CONTAINMENT) && !player->HasItemCount(ITEM_VIOLET_HOLD_KEY, 1, true)) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_VIOLET_HOLD_KEY, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); - - // Essence-Infused Moonstone - if (player->GetQuestRewardStatus(QUEST_ETERNAL_VIGILANCE) && !player->HasItemCount(ITEM_ESSENCE_INFUSED_MOONSTONE, 1, true)) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_ESSENCE_INFUSED_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7); - - // Key to the Focusing Iris - if (player->GetQuestRewardStatus(QUEST_KEY_TO_THE_FOCUSING_IRIS) && !player->HasItemCount(ITEM_KEY_TO_THE_FOCUSING_IRIS, 1, true)) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_KEY_TO_THE_FOCUSING_IRIS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 8); - - // Heroic Key to the Focusing Iris - if (player->GetQuestRewardStatus(QUEST_HC_KEY_TO_THE_FOCUSING_IRIS) && !player->HasItemCount(ITEM_HC_KEY_TO_THE_FOCUSING_IRIS, 1, true)) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LOST_HC_KEY_TO_THE_FOCUSING_IRIS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 9); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - - return true; - } - - bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override - { - player->PlayerTalkClass->ClearMenus(); - switch (action) - { - case GOSSIP_ACTION_INFO_DEF + 1: - player->CLOSE_GOSSIP_MENU(); - player->CastSpell(player, SPELL_ARCATRAZ_KEY, false); - break; - case GOSSIP_ACTION_INFO_DEF + 2: - player->CLOSE_GOSSIP_MENU(); - player->CastSpell(player, SPELL_SHADOWFORGE_KEY, false); - break; - case GOSSIP_ACTION_INFO_DEF + 3: - player->CLOSE_GOSSIP_MENU(); - player->CastSpell(player, SPELL_SKELETON_KEY, false); - break; - case GOSSIP_ACTION_INFO_DEF + 4: - player->CLOSE_GOSSIP_MENU(); - player->CastSpell(player, SPELL_SHATTERED_HALLS_KEY, false); - break; - case GOSSIP_ACTION_INFO_DEF + 5: - player->CLOSE_GOSSIP_MENU(); - player->CastSpell(player, SPELL_THE_MASTERS_KEY, false); - break; - case GOSSIP_ACTION_INFO_DEF + 6: - player->CLOSE_GOSSIP_MENU(); - player->CastSpell(player, SPELL_VIOLET_HOLD_KEY, false); - break; - case GOSSIP_ACTION_INFO_DEF + 7: - player->CLOSE_GOSSIP_MENU(); - player->CastSpell(player, SPELL_ESSENCE_INFUSED_MOONSTONE, false); - break; - case GOSSIP_ACTION_INFO_DEF + 8: - player->CLOSE_GOSSIP_MENU(); - player->AddItem(ITEM_KEY_TO_THE_FOCUSING_IRIS, 1); - break; - case GOSSIP_ACTION_INFO_DEF + 9: - player->CLOSE_GOSSIP_MENU(); - player->AddItem(ITEM_HC_KEY_TO_THE_FOCUSING_IRIS, 1); - break; - } - return true; - } -}; - -/*###### ## npc_experience ######*/ @@ -2530,7 +2391,6 @@ void AddSC_npcs_special() new npc_training_dummy(); new npc_wormhole(); new npc_pet_trainer(); - new npc_locksmith(); new npc_experience(); new npc_firework(); new npc_spring_rabbit(); |